Half-Life 2 Bullet Time

Half-Life 2 Files now offers downloads of a small Bullet Time modification for Half-Life 2. Word is: "Here's a tiny simple script for hl2, which makes the game go "bullet-time" when pressing "b" button and while in bullet-time the physics and ragdolls fly a lot further than in normal mode. Due to no physics on bullets except crossbow, grenades, rpg and bugbait, the other weapons' bullets wont slow down."
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Re: Voxel
Nov 29, 2004, 01:10
24.
Re: Voxel Nov 29, 2004, 01:10
Nov 29, 2004, 01:10
 
"...to throw a bullet object using the physics engine..."

Object = A real three dimensional object, in this case, the shape of a bullet, a bullet object. This could be a damn milk-carton for all I care. Just DONT USE THE DAMN vector based code anymore, USE THE physics engine.

"The mod could have, at the least, converted each bullet-based weapon..."

CHANGE THE FUCKING WEAPON TO THROW A REAL THREE DIMENSIONAL OBJECT.

Can you not fucking read? Throw a damn object instead of just calculating along a vector. Damn you are stupid.

Why oh why do I feed the trolls :-)

This comment was edited on Nov 29, 01:11.
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