WoW Launches

The World of Warcraft Community Site (thanks Frans) reflects on the launch of Blizzard's highly anticipated MMORPG in North America, Australia, and New Zealand. The update admits to problems created by the rush of new WoW players, and offers some suggestions on how to circumvent launch issues in the short-term as they work "around the clock to ensure we can smooth out this initial rush, and we will be working through Thanksgiving to address the latency issues that players are experiencing."
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Re: No subject
Nov 26, 2004, 03:44
49.
Re: No subject Nov 26, 2004, 03:44
Nov 26, 2004, 03:44
 
#42

I've hardly ever had downtime in WoW, but in EQ2 I have had a lot of it. [not to mention corpse runs].

Yes, even death is better in WoW. (In that they actually do something new instead of just making you respawn at the ZONE ENTRANCE or another SELECTED spot and then give you "THE SHARD QUEST!" where you have to follow the blinking dots on the ground [waypoint] [so instead of having thousands of questions - anybody seen my corpse, you get "anybody know how to enable waypoints?! Being that EQ2 is so friendly towards newbies and all. that is, assuming you even see them typing thanks to the chat interface] to find your corpse before yuo ressurect with a XP penalty, a group XP Penalty AND a item durability penalty.

In WoW on death you turn into the 'ghost' world and you appear at the closest graveyard. [Wow, its actually somehow "coherent" unlike plastic-game] and you either choose to ressurect through the ghost-dude (I never used him) (But you take a Durability penalty) or you find your corpse, and you do not have to stand right on top of it - (if you die in the middle of a spawn its kinda hard to get back to your corpse in EQ2 since you have to get really close) - and you press your ressurect button.. *pow* you're back and you had a 10% durability hit, no xp penalty, no group xp penalty.

I guess for some that must mean that EQ2 is "MORE ADVANCED" since you get those penalties etc.

This comment was edited on Nov 26, 03:54.
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