WoW Launches

The World of Warcraft Community Site (thanks Frans) reflects on the launch of Blizzard's highly anticipated MMORPG in North America, Australia, and New Zealand. The update admits to problems created by the rush of new WoW players, and offers some suggestions on how to circumvent launch issues in the short-term as they work "around the clock to ensure we can smooth out this initial rush, and we will be working through Thanksgiving to address the latency issues that players are experiencing."
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Nov 25, 2004, 22:49
42.
No subject Nov 25, 2004, 22:49
Nov 25, 2004, 22:49
 
SmyTTor alot of the shit you said about why you love WoW is exactly the same for EQ2 (no downtime for instance, which, and I dont know how you could miss this if you played EQ2 like you said you did (lol), is almost non-existant in EQ2 as well, its timed to about exactly the same as WoW downtime, about 30 seconds after a major fight)

What else...great auction system: check, always fast paced: check, built in loot rules: check, tradeskill innovations: check (events happen during tradeskills that you must counter or lose durability and even die if your stupid enough to not pay attention to them).

Its harder to solo in EQ2, but its possible, I can solo evens at 20ish, and I get about 1/2 the exp I would in a group setting, seems fair to me.

EQ2 is much more of a timesink, not because of downtime, which you seem to think, but simply because leveling is much much slower then WoW.

This comment was edited on Nov 25, 22:54.
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