Ships Ahoy - World of Warcraft

'World of Warcraft' Now Available (thanks Frans) is the press release announcing the North American retail launch of Blizzard's highly anticipated MMORPG:
Blizzard Entertainment® today announced that "World of Warcraft®," its eagerly awaited massively multiplayer online role-playing game (MMORPG), is now available in North America, Australia and New Zealand. With a monthly subscription, players can experience the epic adventure of the "Warcraft®" series in an immersive and continually evolving online environment. "World of Warcraft" is already in Open Beta in Korea and Closed Beta in Europe, and further details regarding the Final Beta Test in Europe and additional beta tests in Asia will be announced in the near future.
Update: On a related note, Slashdot | Vivendi Jilts WoW CE Pre-order Customers (thanks Mike Martinez) outlines problems some customers have experienced getting their pre-orders for the Collector's Edition fulfilled.
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Re: No subject Nov 23, 2004, 20:39
Nov 23, 2004, 20:39
 
Graphics whores like me go to Lineage 2 and EQ2. Blizzard will never make a game that contains new graphics technology, as their fanbase majorly consist of low-end PC gamers (which is not necessarily a bad thing, as it sky rockets their profits.) 'nuff said

As far as framerate goes, everyone knows Sony Online Entertainment can't code a graphics engine with acceptable framerates if their life depended on it (SWG anyone?) And Blizzard has no 3d design experience whatsoever unless they recently hired a slew of new employees. Wouldn't surprise me if it ran sluggish even when low poly.

I like L2's unreal warfare engine (excellent framerate even when 200+ people are on the screen at one time.) Same goes for city of heroes.

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