Half-Life 2 Stutter Fix Tomorrow

The Half-Life 2 Stuttering Problem Website (thanks phoenix) has word from Valve's Erik Johnson that the cause of the Half-Life 2 stuttering issue (story) has been identified, and that a fix is expected "no later than tomorrow."
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Re: Woot
Nov 23, 2004, 08:15
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Re: Woot Nov 23, 2004, 08:15
Nov 23, 2004, 08:15
 
Well put Dr Fripp. I agree (and from here on I'm assuming most people know the story, so I won't bother with SST) that there was no motivation to kill the Combine, and, worse, no real explanation as to who they were in the world. There were allusions to other cities right at the beginning, but City 17 seemed to be isolated from the rest of the world for no apparent reason. Was the Combine the equivalent of Duke's EDF? Were they the oppressive police in future cities such as that depicted in The Running Man (anyone else keep thinking of this?)

Further, there were allusions to why the administrator from Black Mesa now wants to somehow (genetically or otherwise) advance humans. HL was in the semi-believable cold-war bunker, science meets sci-fi world. City 17 is, in itself, a plausible scenario as presented. But the link between the two was never explained nor explored. As for who the G-Man was referring to when offering Gordon's services around, well that further isolates City 17 from (presumably) other challenges left for HL3 etc.

NOW... (for those still reading ;P) I can't sum it up much better than you did: "the story of half life 2 doesn't bring anything new to that universe and therefore it was the only letdown (still a big one) of an otherwise classic game". HL2 was great. I loved it, and will play it many times over and recommend it to everyone. But to champion its story is to miss the point. The excitement, the environments, the proper use of physics, so on, that was what I enjoyed, and I would say that is what made it (for me) a great game.


______________________
We don't go to Ravenholm.

This comment was edited on Nov 23, 08:16.
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