Half-Life 2 Authentication Follow-up

Steam News (thanks Frans) follows up on the story below this one announcing that Half-Life 2 authentication issues have been solved:
We have resolved the issues that caused some to experience delays with Half-Life 2 authentication earlier today. We appreciate your patience and hope everyone enjoys the game.
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Re: Out Of Steam ...
Nov 17, 2004, 02:50
31.
Re: Out Of Steam ... Nov 17, 2004, 02:50
Nov 17, 2004, 02:50
 
I remember last year after playing through HL1 and Blue Shift and all the mods how I liked the game so much after years of playing Q3.

So I tried Steam, (it promised 'content'). The next time I rebooted, my system crashed. After much tinkering I realized that it had sucked down over 3GB (On a packed 7GB drive, that's why I was playing HL, crappy system) of data and there was no room for the swap file. After pissing around for a day, I got rid of all the data (I have no idea what it was) and tried uninstalling steam, but there was no uninstall.

Basically, I thought it was invasive, I have no love for Microsoft, but they aren't that blatent. But that was a year ago, they never showed me (and I never knew) how much data they were downloading, not a big deal.

I have a system at home that I can't get on the internet for another three weeks. Fucking Sprint and Telus and DSL, another story, but I'm screwed for high speed (or dial up, thanks Sprint, I got a Cell phone in two days, where's my fucking landline?)

(I ordered a home phone line through Sprint Canada, that was supposed to be activated three days later, bought a DSL modem and ordered 3Web over the phone line, but because Telus has to 'activate' an existing phone line 'in person' when I'm not there we have to reschedule and it's just bullshit)

So as I understand it, I can't play this at home until the fucking telecoms get it together?

If I buy a standalone single-player HL2 game at the store am I'm screwed? Is that really true? I Don't think this P3-650 at work is going to cut it.

CreamyBlood


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