Quote: You met the plant thingy and then you played as Master Chief for a while and now you've switched back to the Arbiter, right? Then you're on the last mission of the game. Also what the fuck was that thing? A Forerunner, a Flood entity or something else entirely?
Yes, that is where I am. I had finished the Master Chief part (run away!) and am about to start the Arbitrer side of things
in a bit. WTF? That is it? Damn, I am probably only about six hours in, though I did only play on "Normal." Even if that level drags on, taking one hour to do, that puts the game near seven hours.
There is no point in the game that is as repetitive/tiring as the flood parts in the first game, especially that stupid backtracking segment, but a lot of the segments do seem similar. Hey, isn't this from the first game? Oh, I have to go do this again? Gee, that sounds familiar. Hmm...I remember this area - they added some more detail to the walls. Likewise, there are a few places that do break out of the Halo
mold, but they are a bit too few and far between. Part of it is the hype, too. I saw a number of interesting sequences in the pre-release coverage which seem to be completely gone from the game. Those sequences gave me an impression of a game that was much quicker in pace, more dynamic, and more working with teammates than what is currently in the game.
Let me make it clear, I do enjoy the story over the original, political backstabbing over mysterious relics/weapons
is far more interesting than KILL STUFF!, but you do kind of scratch your head and go "What? This was supposedly any
part of the first game?"
It is decent and I think that I can be harder on games because I am judging them against any/all other releases rather than restricting my view solely to the platform. I do wonder how the development went given the time spent making the game coupled with some of the more obvious areas lacking polish. Ultimately, it evolved Halo
and there was obviously a good amount of time spent on the multi-player, but I just wish there was more new stuff in the single-player. My main gripe is with the "perfect" scores it has been receiving.
You basically get all the weapons back with a few new alien weapons. However, two of them are basicall sniper rifle-ish weapons, one is basically a red elite laser gun, and the ape blaster is both unwieldly and too limited in ammo. On top of that, the weapon management detracts from any gains made to the weapons; I hate the drop my dual-wield, go to single-wield, switch to alternate, find specific weapon on floor, HOLD button for pick up, switch to primary weapon, go find tossed dual-wield weapon, HOLD button for dual-wield routine. Lastly, because I do generally dual-wield, I lose access to my grenades. Though they do not make or break the game, one of the humorous things of Halo
was the over the top physics and blowing stuff up was really fun.
The "kind of new, kind of the same" applies to the other aspects, too. Excluding those breakout moments, parts of the levels are very similar to the first. There really are not any new enemies. It flies, but that is still an elite. Oh look, the wasp thingies...but you rarely fight them. Damn it, more flood? Apes? Just another annoying uber elite-like character. You only fight one prophet and that is just jumping on him and smacking him two or three times.
As for vehicles, you basically get to drive everything you saw in the first game, but there is not really anything new in terms of actual vehicles.
Blah blah blah...if this is the ending, that would be a major
gripe and lead me even further in the rushed holiday release or cut content belief. At this point, they have to rush the story or leave a lot of stuff hanging. As for the plant from Little Shop of Horrors
, do not get me started on that!
Of course, there is supposed to be a (light?) version of Halo
ready to go on the next Xbox at launch so that may explain some things.Alas, that leaves me only NWN to play until Tuesday.
Hating the stupid monkeys,
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