World of Warcraft Open Beta

Blizzard Entertainment announces the beginning of the World of Warcraft Open Beta (thanks Ant), though the World of Community Website seems to have crumpled under the stress of the news. Word is that: "An initial run of open beta accounts is now available from FilePlanet" (not limited to paid subscribed like the stress test), the wording suggesting accounts will be available elsewhere eventually. Here's a bit on the beta: "In preparation for the launch of World of Warcraft, we are now introducing the most complete version of the game, including a new patch with extensive content, including racial traits, raids, Hunter and Paladin talents, new quests for high-end zones, and much more." Update: The client is now also available on WorldofWarcraft.com and mirrored on Gamer's Hell.
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107.
 
Re: EQ2 less content than WoW
Nov 9, 2004, 11:36
Re: EQ2 less content than WoW Nov 9, 2004, 11:36
Nov 9, 2004, 11:36
 
The game is balanced o­n an Archetypal level so that any group with o­ne of
each of the 4 archetypes will perform optimally. As a result there is little
to no difference in any class or subclass. Casters are the worst examples.
The spell lists are almost identical with most of the spells shared o­nes
anyway. There is no flavour to each sub-class. Between 20 and 45 you may get
two or even three spells that make you different from the other sub-class
and maybe 6 spells that make you different from any other mage. The o­nes
you do get are usually matched in function by other sub-classes spells and
just have different animations and resist types/stat buff types. The worst
case in point has to be the necromancer.

There are lvl 30+ necros who's best tank pet is the generic summoner beetle
they start getting at lvl 10 and share with the conjurors. For nukes they
are using the lightning bolt line all mages get at level 3. There is SO
little difference between the classes and sub-classes in each archetype that
I honestly couldn't tell you what I'm grouped with sometimes. I just know
there is a healer type, tank, rogue and caster there. The priests are all
the same too with very minor differences. The current spell lists are final
and published and won't change apart from some unecessary fluff spells. As a
lvl 25 wizard I've got two unique wizard spells and all the spells I'll ever
have bar about 4 extra utility o­nes that don't look terribly insipring.

Most of my spells I'll share with all the other mages anyway. A lot of
abilities have very short durations and little effect so that over the
course of the fast EQ2 fights they do so little that they are not even worth
the casting time, let alone the power cost. The small effects get consumed
by and lost within the massive variance I mentioned earlier anyway.

You can be just an artisan by never hunting, and only crafting. Granted it
might be harder to get some money to start lowbie crafting at first, and you
may have to buy all of your components instead of harvesting them yourself
(in some of the more dangerous areas), but it can be done.


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   Re: FP
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    WoW wows um
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   Re: umm