the people that are in and playing are fine. its the rush for open beta
thats pounding the servers
remember this isnt EQ2....people actually want to play this game, and as
usual Sony was too chicken to have an open beta.
they saved their open beta for paying customers
Worse would have happened to EQ2, their servers wont even be stable as it
is.
At least WoW is playable with the tons of people that are already logging
in.
Thousands upon thousands of people are not gonna pass up a chance to play
for free the upcoming best selling MMORPG in computer game history
And yes, EQ2's grind is WORSE than EQ1. The encounters are also scripted between solo "content" and group. Solo content is defined as randomly placed wandering mobs that Sony threw in at the last second.
EQ2 removes the option for:
Splitting an encounter, Breaking a room, Root rotting, Pet Tanking, Feign
death splitting, Lulling, or anything else that isn't the single approach
that the encounter was designed to handle.
If you want to do anything besides kill the rare 1 out of 10 solo bug,
armadillo, lion or rat sneak then you must have a group.
Once you have that group, the encounters are completely straightforward.
Pull group of mobs, hit hotkey #1 six times, switch target, rinse, repeat.
If you had the correct balance of Enchanter, Cleric and Tank, then you win
the encounter (and unless someone goes linkdead or spontaneously stupid; You
always win that encounter) If you didn't have that balance, it's back to the
entrance to wait and try to find someone LFG.
There is no room for exceptionally skilled players any longer, which makes
the entire process very boring. Some of you may say, "Wait! an Enchanter
must be skilled in order to correctly Mez the incoming mobs and a Cleric
must be skilled in order to choose the right time to heal, while a Tank must
be skilled to errr.. pull correctly"
This comment was edited on Nov 9, 07:57.