smaller levels
Smaller yes, too small, no
GLINT 'O EASYNESS to everything
So you miss having to pick up every fricking cup and plate to see which ones were valuable, and then try to find some quiet way to drop them when they weren't? I agree with a previous poster that this is a wonderful way of expressing Garrett's thief skills.
it seems unaware of what happened in Thief 2
How so? I haven't noticed any glaring omissions.
numerous issues with the AI
The thief series has always had AI issues. I'm not sure I'm good enough to play a Stealth game with a realistic AI.
NPCs that will endlessly respawn, NPCs that do not even bother to respawn offscreen
Haven't seen the offscreen respawning and the only place I've seen respawning at all is in Auldale. I think, like SysShock2, respawning is there to add to the tension. I though it was appropriate for SS2, but I admit it seems out of place in Thief 3.
taking out the ever-basic rope
I miss the rope and love the gloves.
lacking polish
Agreed. I've seen too many "holes" in the walls that shouldn't be there that any extensive playtesting would have caught and fixed.
Overall, I'm very pleased with it. I think it's the best grpahics yet, the sound is top-notch (The Cradle scared me more than the Doom3 demo ever did). I appreciate new gameplay elements and hope that if Spector was involved with T3, that he'll produce more stuff in the future.
This comment was edited on Nov 9, 16:59.