Spector Departs ION

Warren Spector exits Eidos on GameSpot (thanks Frans) has word that the famed designer has parted ways with ION/Eidos. They quote a spokesperson as saying: "Eidos announces that Warren Spector has relinquished his role as Studio Director at Ion Storm. Warren has chosen to pursue personal interests outside the company, but he will continue to work for Eidos as an IP consultant. His insight and expertise is highly valued by Eidos, and the company looks forward to continuing its relationship with Warren in his new role." The story goes on to speculate that Warren's consulting with Eidos may be on the next Tomb Raider game and repeat rumors of a possible move to Midway. In another developer departure, Fred Nilsson's .plan File announces the animator is leaving id Software to return to the movie industry.
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Re: Thief 3
Nov 9, 2004, 16:58
48.
Re: Thief 3 Nov 9, 2004, 16:58
Nov 9, 2004, 16:58
 
smaller levels

Smaller yes, too small, no


GLINT 'O EASYNESS to everything

So you miss having to pick up every fricking cup and plate to see which ones were valuable, and then try to find some quiet way to drop them when they weren't? I agree with a previous poster that this is a wonderful way of expressing Garrett's thief skills.

it seems unaware of what happened in Thief 2

How so? I haven't noticed any glaring omissions.

numerous issues with the AI

The thief series has always had AI issues. I'm not sure I'm good enough to play a Stealth game with a realistic AI.


NPCs that will endlessly respawn, NPCs that do not even bother to respawn offscreen

Haven't seen the offscreen respawning and the only place I've seen respawning at all is in Auldale. I think, like SysShock2, respawning is there to add to the tension. I though it was appropriate for SS2, but I admit it seems out of place in Thief 3.


taking out the ever-basic rope

I miss the rope and love the gloves.

lacking polish

Agreed. I've seen too many "holes" in the walls that shouldn't be there that any extensive playtesting would have caught and fixed.

Overall, I'm very pleased with it. I think it's the best grpahics yet, the sound is top-notch (The Cradle scared me more than the Doom3 demo ever did). I appreciate new gameplay elements and hope that if Spector was involved with T3, that he'll produce more stuff in the future.

This comment was edited on Nov 9, 16:59.
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