You know what else has a sequel? Mortyr. I dare you to correlate success with sequels now :p
I stand corrected.
sales only effect the decision to make a sequel half the time.
What else effects the decision? I'm trying to come up with something, but it seems to me that publishers are almost always driven solely by money, so if a game wasn't profitable the first time around, why take chances with a sequel?
Instead of judging the game for what it was, they judged it for what it could have been.
That's what happens when you make a sequel to a beloved game. I think most people would agree that not only did the game fail to live up to the Deus Ex experience, but fell way, way short.
This comment was edited on Nov 8, 21:07.