Spector Departs ION

Warren Spector exits Eidos on GameSpot (thanks Frans) has word that the famed designer has parted ways with ION/Eidos. They quote a spokesperson as saying: "Eidos announces that Warren Spector has relinquished his role as Studio Director at Ion Storm. Warren has chosen to pursue personal interests outside the company, but he will continue to work for Eidos as an IP consultant. His insight and expertise is highly valued by Eidos, and the company looks forward to continuing its relationship with Warren in his new role." The story goes on to speculate that Warren's consulting with Eidos may be on the next Tomb Raider game and repeat rumors of a possible move to Midway. In another developer departure, Fred Nilsson's .plan File announces the animator is leaving id Software to return to the movie industry.
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Nov 8, 2004, 20:16
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  • Is this news? As I understood it, this has already happened. At the very least, the agreement was mad a long time ago.

  • Spector has already been linked with Tomb Raider.

  • IW was a horrendously bad DE game and a fairly lackluster game on its own. The graphics were uninspired, they focused on the lighting over all other aspects of the game, the lighting (as they have it) has no use in the game, the levels are more like closets in size, the gameplay was lacking, the game was made stupid, you could care less about your character, your "friend" was an empty shell, etc.

  • DS is easily the worst in the series for its time. It was not as bad as IW, but it shared many of the same things - focusing on the lackluster lighting engine over the actual game, much smaller levels, adding GLINT 'O EASYNESS to everything, it seems unaware of what happened in Thief 2, numerous issues with the AI, NPCs that will endlessly respawn, NPCs that do not even bother to respawn offscreen, taking out the ever-basic rope, having a ridiculous amount of loot, poor animation, lacking polish, etc. It is like Thief 2, just made worse in a number of ways.

  • Meanwhile, Thief will be "fixed" so that people buy it regardless.

  • I know people like to blame Smith, but he did leave and, if you listen to Spector's interviews, Spector honestly believes that these are all great, wonderful things.

  • Whatever Spector does, let it be something new and not a bastardization of a previous game. Maybe we can have good, fun games and not simple, stupid ones.

Thinking TR needs to be both updated and go back to its exploration roots,
Ray

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