I too am an alumni of Interstate '76, Carmageddon, and 1nsane, and I look forward to FlatOut being next on the surprisingly short list of good PC racing games.
This demo has plenty of obvious annoyances and bugs (autopilot, lack of seatbelts, and sounds copied from other games to name a few), but I'm confident that most of them will be fixed by the time its released.
Its obvious that FlatOut could easily be the HL2 of car games. There are just two main things that will decide it's success: network code and support for custom tracks/cars. I'76 and 1nsane (and Half-Life) were great games right out of the gates, but the reason that they stayed popular for so long (to this day, I still play them all, BTW) is that they had impeccable network code and they supported custom addons.
1nsane, unfortunately, wasn't too friendly to customization, and after numerous crippling bugs went unfixed for years, most of the community moved on to greener pastures. Its still possible to play it on GameSpy, but one must jump through many hoops just to get it to work reliably. 1nsane is a perfect example of a great game that had lots of potential but lived a very short life thanks to an appalling lack of developer and publisher support (I blame Codemasters much more than I do Invictus).
This comment was edited on Nov 4, 02:06.