There's something wrong with the how the game moves and plays, like it's sluggish and unresponsive. Shooting people with the bolt-action rifles is extremely hard becuz of this mouse lag, and it's not the frame rate causing this. Player models are far too large, probably done to give casual gamers more of a "cinematic" feel to the game: "I want to see my enemies easily, and not shoot at small targets behind cover." I agree that having combat occur at too long ranges can be pretty crappy (Joint Operations), but you can go the other extreme and make it TOO close. At least 80% of all of Pacific Assault's battles occur within a mere 10 yards of your enemies. And it's not just because it's a jungle setting. You can be in a huge clearing, and just charge at your enemies while strafing back and forth. I managed to drop 3 enemies with my SMG by just doing this. No tactics, nothing. Just charge and shoot. Another funny thing is how common two players can be at point blank range, unload their SMGs at each other, and both guys will be just runnin around like nothing happened. The guns can be too accurate at times during burst fire running, and then too inaccurate at other times during full auto point blank. Shrug.
Spawn camping is very common. There's nothing punishing players for charging into the enemy spawn and waiting for them to respawn. The demo only has a couple weapons per side, and the heavier MG-like guns aren't in there. But once they are, I can imagine being ripped to pieces right when players spawn is going to be too common.
I do like the "incapacitated" system. It's cool. You get shot in a non-lethal way, and you then flail about on the floor and can call for a medic, your viewpoint is actually flailing too. Medics revive you to full health if they get to you. Medics can also heal themselves very easily while they are taking damage though, which can sometimes make them supermen on the battlefield.
Well MOHPA is gonna be a big failure as far as multiplayer goes. I don't see how it could succeed. They shoulda just hired the DOD team to come over and tell 'em what to do and what not to do.
Adventures of a video game mercenary
http://virtualmerc.blogspot.com