DOOM 3 Expands

id Software Amplifies the Terror With Doom 3: Resurrection of Evil(TM) announces plans for Resurrection of Evil, an upcoming expansion for DOOM 3 that "continues the frightening and gripping single player experience of the blockbuster original. The title also features even more multiplayer action with support for up to eight players in all new maps." Here's a bit more on the project, which is scheduled for release when it's done:
id Software(TM) and Activision, Inc. will unleash an all-new assault on humanity with DOOM 3: Resurrection of Evil(TM), the official expansion pack to the fastest selling PC first- person action game ever in the U.S., according to NPD Techworld. Co-developed by Nerve Software and id Software, DOOM 3: Resurrection of Evil continues the terrifying and intense action of the already classic DOOM 3, which Maxim and Computer Gaming World awarded "five out of five stars" and the Associated Press called "one of the scariest games ever made." Through the discovery of a timeless and evil artifact you now hold the powers of Hell in your hands, and the demons have come to hunt you down and take it back. Following the events of DOOM 3 and featuring new locations, characters and weapons, including the return of the double-barreled shotgun, DOOM 3: Resurrection of Evil expands the terrifying action that fans and critics have been raving about. The title will require the full retail version of DOOM 3, and has not yet been rated by the ESRB.
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1.
 
Wow
Oct 25, 2004, 12:14
1.
Wow Oct 25, 2004, 12:14
Oct 25, 2004, 12:14
 
That was fast...
--------------
Go Blue!
2.
 
meh
Oct 25, 2004, 12:16
2.
meh Oct 25, 2004, 12:16
Oct 25, 2004, 12:16
 
I enjoyed Doom 3 while it lasted, but if this expansion is more running around dark hallways you can count me out.

Will probably reinstall Doom 3 in a year or 2 when some good user made mods/maps are out.

Avatar 15920
3.
 
hmnnn
Oct 25, 2004, 12:17
3.
hmnnn Oct 25, 2004, 12:17
Oct 25, 2004, 12:17
 
"New locations" eh? What would that be, lit corridors?

4.
 
Re: hmnnn
Oct 25, 2004, 12:21
4.
Re: hmnnn Oct 25, 2004, 12:21
Oct 25, 2004, 12:21
 
Well, that's good news. I enjoyed Doom 3, dark hallways and all. The only thing that ever bothered me was the demons-in-hidden-compartments-in-the-wall trick.

_________________________
Gameplay before graphics.
5.
 
Re: hmnnn
Oct 25, 2004, 12:22
nin
5.
Re: hmnnn Oct 25, 2004, 12:22
Oct 25, 2004, 12:22
nin
 
I want the random map generator, dammit!

http://www.placeboworld.co.uk
6.
 
I still haven't beat it
Oct 25, 2004, 12:25
6.
I still haven't beat it Oct 25, 2004, 12:25
Oct 25, 2004, 12:25
 
I still haven't beat the game yet. The game makes me kind of tense so I'm only able to play one exit at a time. I'm almost through it, though. Right now I'm kind of forcing myself.

7.
 
Things to improve....
Oct 25, 2004, 12:33
7.
Things to improve.... Oct 25, 2004, 12:33
Oct 25, 2004, 12:33
 
The first half of Doom 3 was an amazing scary fun fest. But the Last half- The game offered nothing new but the same dark corridor. For this expansion I think they need to add more puzzle elements- and take us to a places or worlds we never been to before.

8.
 
Re: Things to improve....
Oct 25, 2004, 12:35
8.
Re: Things to improve.... Oct 25, 2004, 12:35
Oct 25, 2004, 12:35
 
with awesome dying bunny rabbit cutscenes!!

9.
 
No subject
Oct 25, 2004, 12:35
Cy
9.
No subject Oct 25, 2004, 12:35
Oct 25, 2004, 12:35
Cy
 
yawn

10.
 
Re: I still haven't beat it
Oct 25, 2004, 12:37
10.
Re: I still haven't beat it Oct 25, 2004, 12:37
Oct 25, 2004, 12:37
 
"I still haven't beat the game yet. The game makes me kind of tense so I'm only able to play one exit at a time. I'm almost through it, though. Right now I'm kind of forcing myself."

That's EXACTLY how I feel! Except, I'm no longer forcing myself to play it. I hope to finish it someday, though.

11.
 
No subject
Oct 25, 2004, 12:40
11.
No subject Oct 25, 2004, 12:40
Oct 25, 2004, 12:40
 
The SSG returns, goddamit! I hope this expansion implies a raise of quality equal to the difference between DOOM 1 and DOOM 2, then it's going to be brutal.

12.
 
Re: hmnnn
Oct 25, 2004, 12:40
12.
Re: hmnnn Oct 25, 2004, 12:40
Oct 25, 2004, 12:40
 
The only thing that ever bothered me was the demons-in-hidden-compartments-in-the-wall trick.

This is what doom was built off of.
Even in the first map of Doom 1, when you rode the elevator up to hit the switch, an IMP would appear behind you throwing fireballs before you ran off of the ledge and went over to the courtyard.


13.
 
Re: meh
Oct 25, 2004, 12:47
DG
13.
Re: meh Oct 25, 2004, 12:47
Oct 25, 2004, 12:47
DG
 
I enjoyed Doom 3 while it lasted, but if this expansion is more running around dark hallways you can count me out.

same here

Avatar 14793
14.
 
Re: I still haven't beat it
Oct 25, 2004, 12:47
14.
Re: I still haven't beat it Oct 25, 2004, 12:47
Oct 25, 2004, 12:47
 
The game gets more frantic towards the end, so I preferred that myself. I don't think its much of a spoiler anymore to say you go to Hell in the game. From that point onwards it really picked up in my opinion.
Hopefully in this expansion they squeeze a bit more out of the engine. As fantasic as it looks already it was obvious that it couldn't really handle outdoor areas without beginning to chug.
They achieved a lot with the base game, but this expansion should really shove itself in people's faces. Massive rooms, or half decent sized outdoor areas... And loads of monsters.
Also, and this may be too much, no spawning in of monsters. I much prefer the thought that they're all already in the map loitering or wandering around.
Dunno if thats at all poss with this engine though.

15.
 
Re: hmnnn
Oct 25, 2004, 12:50
15.
Re: hmnnn Oct 25, 2004, 12:50
Oct 25, 2004, 12:50
 
YES!, AlphaLab 5-7 and DeltaLab 6 - 23!!!

Seriously, we'd better end up killing Betruger this time.

16.
 
Re: meh
Oct 25, 2004, 12:52
16.
Re: meh Oct 25, 2004, 12:52
Oct 25, 2004, 12:52
 
Will probably reinstall Doom 3 in a year or 2 when some good user made mods/maps are out.

Will that happen, though? I get the feeling they're officially bumping the player limit to 8 because the mod community hasn't been lighting the multiplayer world on fire like id expected.

17.
 
support up to 8 player MP
Oct 25, 2004, 12:54
17.
support up to 8 player MP Oct 25, 2004, 12:54
Oct 25, 2004, 12:54
 
ooohhh wow...

"Close the World, Open the Next"
18.
 
More MP
Oct 25, 2004, 12:55
18.
More MP Oct 25, 2004, 12:55
Oct 25, 2004, 12:55
 
more multiplayer action with support for up to eight players

This is gonna support multiplay with up to 8 players? HOLY SHIT!! NO WAY!!

<end sarcasm>
ZigZang
19.
 
Re: hmnnn
Oct 25, 2004, 12:57
19.
Re: hmnnn Oct 25, 2004, 12:57
Oct 25, 2004, 12:57
 
This is what doom was built off of.

Agreed, but it fit better in Doom than Doom 3, mostly because Doom was a world of its own while Doom 3 tried to be based more in a story, and based more in reality.

Had they set up that Hell was trying to constantly trap and trick you it would have worked. Instead it felt arbitrary and forced. It wasn't implemented well and clashed with the overall feel of the game. Running over well-hidden armor and having the mop closet behind you open up with a few zombies in it kept bringing you out of the atmosphere the game tried to create with its storyline.

The original lacked the cohesive story and felt more like action puzzles strung together, so it worked better. That, and we as gamers weren't as sophisticated.


Metroid Prime made a similar mistake, also trying to feature needlessly retro gameplay. Clear out a room, move to another, then walk back into the original and the enemies were back. All in the same place, spawning just as they had. It felt awkward and got tiresome.

20.
 
Re: Things to improve....
Oct 25, 2004, 12:57
20.
Re: Things to improve.... Oct 25, 2004, 12:57
Oct 25, 2004, 12:57
 
Doom 3 had more simplistic gameplay and slower pacing than most first person shooters. As a general rule, when the pacing slows down, the interactivity of the environment should increase (eg. HL2). Still, I enjoyed Doom3 and I'm looking forward to this expansion. I just hope they bring back some of the fun of the first Doom... Remember the rooms of cascading exploding barrels? Remember the crushing walls and ceilings, and the switch puzzles? Remember the pencil thin floors that you had to walk like a tightrope? And how about throwing in some of those Quake3 jump pads?


Avatar 13530
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