Lets hope they are not going to make it console crap, because they are developing with all platforms in mind witch is kinda dangerouse tehnically
As disappointed as I have been at the latest batch of games ruined by console contamination and "parallel development," I have to admit Bethesda got Morrowind right in that regard. There was a little glitch involving having to scroll through a whole lot of prices until you got to the one you wanted if you were buying or selling something, but they quickly fixed that with a patch so PC players could just type the price in. As far as the interface and even the graphics went, it was as good on the PC as it could have been even without console interference. Xbox players had to store their gear in a weird, bottomless sack, but PC players could leave their hundreds of hoarded items out in the open whereever they wanted. Unlike
certain companies who shall remain nameless, they took the time to customize the PC version in ways that made sense for a player with keyboard, mouse, 256 Mb of RAM or more, and a high resolution display that wasn't sitting on the other side of the room.
So their technology and interface was top-notch in my opinion and I'm grateful to Bethesda for doing it. There remains the issue of dumbing games down for a console audience. These little tidbits for example:
The problem was, Morrowind was so huge and free flowing that it turned off as many gamers as it turned on. Many of the people who started playing Morrowind stopped playing because they didn't have a specific direction or they simply got bored.
"Right now we're working on our dynamic compass that will show you how close you are to dungeons while wandering the forests or where the person is that you need to talk to make a quest progress"
I'm thinking of console players with an attention span measured in seconds. Exploring out of the way places, taking the time to walk across a vast grassy savannah just to look at the scenery, stumbling on unexpected adventures, unsought serendipity ... these are the little treasures that give games like this life and depth. That's all gone if every little detail is glaringly pointed out to you between bites of babyfood spooned by Mommy into your mouth on your highchair.