Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. They'll decide where to eat or who to talk to and what they'll say. They'll sleep, go to church, and even steal items, all based on their individual characteristics.
Um, we had this in Ultima VI in 1990 (14 years ago!!) Took awhile for Bethesda to catch up eh? I liked Morrowind a lot but the NPCs always struck me as extremely static.
Well it's good to know the plates and bowls don't seem to have changed a bit
I was thinking the same thing, heheh...