He has been answering questions for the last day, its so long im only including his answers as, im sure you can figure out the questions or
just vist the site, also hope this isnt breaking any rules for long post here, dont want to get the BlueBoot
http://bloodlines.dilapidation.com/modules.php?name=Forums&file=viewtopic&t=703 With the topic of "What the Hell is going on around here"
You only lose Humanity for draining someone dry in a 'Masquerade area' which are the 4 hubs of the game.
In combat areas you can drain away...
You always lose a point of humanity for killing someone in a Masquerade area, though there's a grace
period afterwards so if you're in a battle with the police, for instance, you don't lose all your humanity in a minute.
As far as the Sabbat and the Masquerade, I can't speak to the official PnP stance on that (maybe someone else could enlighten us)
but the way we portray them in Bloodlines is that while they scorn everything that the Camarilla stands for (including the Masquerade),
they still know that if humans believed vampires actually existed they would all be wiped out. So it's more of a practical thing for them,
but alot of them are very sloppy when it comes to the actual practice of keeping themselves hidden.
Yes, I was the Art Director on the original Fallout, and Tim, Jason, and I designed the main story and some of the new features for
FO2 before we left Interplay to form Troika Games.
There are four different levels of armor in the game, and they look different for every clan/gender.
We're estimating about a 40 hour game if you run through it as fast as possible, mainly concentrating on the main story arc.
If you do every possible side quest and explore everything possible, it's more like a 60 hour game.
The Gangrel can turn into a 'beast form' which kinda looks like a mutated giant man bat. That's the only creature that you can
turn into in Bloodlines. We originally had the form of a wolf as well, but there were too many issues with a four legged PC versus
a two legged one.
I haven't played HL2 yet, so I can't comment on our physics use vs theirs, but one reviewer who had already played around with
both said that our use of it wasn't as extensive as theirs, which is easy to believe. Since our game has alot more complexity
than HL2 (I'm assuming here, but I think it's a pretty safe assumption since you can only play one character in HL2, and
I'm not aware of a branching storyline, etc) we had to solidify our design earlier in the development cycle, before the physics
was 100% dependable. There are alot of physics objects to interact with in Bloodlines, they're just not as central to the game play.
Each clan has a specific set of four armors - light cloth, heavy cloth, light leather, and heavy leather, and each of these is one 'piece'.
man, you guys are keeping me busy.
The Ankh means that you have a targeted Discipline readied, and if you were to trigger it, that would be the person you'd effect/hit.
The floating numbers indicate damage you're doing to them, and they can be turned off.
the gangrel have a tendency to hunch over and look a bit animalistic. This was purely an artistic choice on our part to convey their
animal like nature, it has no effect on gameplay.
I wouldn't call our melee combat 'button mashing' (though some people might think that after watching my spastic playing style).
There's alot of different facets to all combat, including melee. You end up strategically using not only your Disciplines in conjunction
with your preferred style of combat, but there's also the feeding while in combat aspect of it as well.
For those that have better hand eye coordination than myself, there's also different 'moves' for melee, depending on which directional
movement button you push in conjunction with attacking, and you can also actively block. In addition to all of the above, if you get
enough successful hits on an opponent in quick succession you get to see a cool combo move for visual variety.
We have alot of ambient sounds in the game, and all the hubs have their own distinctive music (as well as different combat music)
Draken - all clans have access to all the feats, so you could create a very social gangrel
Acleacius - there are no 'quick switch' slots per say, but we have enabled the player to set up his own hot keys
(there's 10 of them available) enabling everything from weapons to blood packs at the hit of a key. The game pauses when you
bring up your inventory, hot key screen, character sheet, or quest log. When your hot key screen is up, you still have access
to your 'readied' discipline, so you could use that as an 'undocumented feature'. Sorry, not HUD scaling, but it's fairly unobtrusive.
I have played a Gangrel (and tested parts of the game with all the characters), but I'm really looking forward to playing through as a
Malkavian and as a Nosferatu, as they're the most extreme clans in terms of a totally different feeling experience.
Just so everyone knows, we're not ignoring the MP questions, we just can't go into any detail on the subject right now. Let me just
say that we didn't have enough resources to give it the attention it deserved. I really wish we could have delivered a great MP game
as well for the people who were waiting for it, but we simply could not do it. And asking for help from the community is not an option
for hundreds of reasons, most of them out of our control. And, as I've said before, we can't talk about the release of the modding tools,
that's between Valve and Activision.
Sugarmouse - It's hard to compare the size of the world to FO2 or BG2, or even GTA, as it's a totally different type of game world than
any of those games. All I can say is it's more than big enough. As far as freedom in this game, let me just say that fans of
Troika style RPGs will not be disappointed. I wouldn't kill Larry, he's got some good weapons to sell Smile
Laurna - no embracing NPCs, but there may be something similar to it...
Styler - You can theoretically play as a pure 'unarmed' character. I say theoretically because I don't know of anyone who has played
the whole game simply using hand to hand combat. The melee weapons are just too cool to pass up.
_________________
Leon
Art Director/Head Muckety Muck
Troika Games LLC
Some pretty good info here, once again appoligies about the length
This comment was edited on Oct 21, 22:33.
A truck is not a speech.A horn is not a voice.Occupation is not a protest.A blockade is not freedom,it blocks the liberty of all.
A demand to overthrow a government is not a dialogue.Expression of hate is not a difference of opinion.A lie is not the truth