really loved that game, but I haven't played it at all for a long time.
they took out 'nades??...granted It was highly annoying that the shrapnel seemed to be 100% lethal even if you were at the outermost fringe of the 'nades radius, I didn't think they were THAT bad, if they had just fixed that little issue, they would have been fine.
my only other pet peeve about that game is how the M16 was so underpowered compared to the SAW, would HATE it how I would get the jump on a SAW gunner, start unloading into him, but even after being hit, he would still be able to swing the SAW around and cut me in half before I could kill him.
bullet impacts should spin you around or at the very least, make it so you can't accurately aim WHILE you're being hit multiple times.
surprise was such a key part of that game, which is what made it so frustrating.
any other big changes to gameplay besides medics and no 'nades?