DOOM 3 SDK & BF Vietnam Debug

As noted in Robert Duffy's .plan file, the DOOM 3 SDK is now available from id.sdk, allowing mod authors to get under the hood of id's latest shooter to create their own projects. The SDK is a 9.6 MB download. Also, the Battlefield Vietnam Website (thanks Frans) now offers an updated version of the debug executable for the military first-person shooter that allows mod makers to better refine their projects. The update is accompanied by a good deal of additional information and other resources for mod authors, including word to expect updated versions of MDT and Battlecraft soon and links to updated and new modding tutorials.
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27.
 
No subject
Oct 17, 2004, 02:52
27.
No subject Oct 17, 2004, 02:52
Oct 17, 2004, 02:52
 
I've got the SDK, and have compiled my first debug version of the gamex86.dll. Now if I only had time to change something in it.
Let's Rock!
Avatar 21182
26.
 
Re: Wow maybe we can get a good singleplayer
Oct 16, 2004, 16:18
nin
26.
Re: Wow maybe we can get a good singleplayer Oct 16, 2004, 16:18
Oct 16, 2004, 16:18
nin
 
Wowies doom 3 sdk you say? Maybe now someone can make a good singleplayer game with the engine.


Well, you let us know when your mods done...

www.muse.mu
25.
 
Re: SS Mod
Oct 16, 2004, 13:27
25.
Re: SS Mod Oct 16, 2004, 13:27
Oct 16, 2004, 13:27
 
blowski,

your rudimentary knowledge is both disturbing

and pathetic.

LOL. GMAX.

INDEED

I'm going to have to second that. As I understand it (based on a quick google), Crytek was raided on suspicion of using 3rd party software on more computers than they had a license for. That's quite different from warez. Moreover, those allegations were brought about by a disgruntled ex-intern. That say a lot about their merit I think. I believe they cleared it all up quite quickly as well. It did delay the game for 3 hours though I think. Damn.

24.
 
Re: SS Mod
Oct 16, 2004, 12:58
24.
Re: SS Mod Oct 16, 2004, 12:58
Oct 16, 2004, 12:58
 
blowski,

your rudimentary knowledge is both disturbing

and pathetic.

LOL. GMAX.

INDEED

23.
 
Re: No subject
Oct 16, 2004, 09:44
23.
Re: No subject Oct 16, 2004, 09:44
Oct 16, 2004, 09:44
 
GMAX for Max, Maya has a personal learning edition I don't know what kind of restriction there is on the creation of models.

Also XSI Softimage EXP is the cut down version of XSI Softimage Professional, EXP allows you to create models for Half life 2.

This comment was edited on Oct 16, 09:44.
22.
 
No subject
Oct 16, 2004, 09:40
22.
No subject Oct 16, 2004, 09:40
Oct 16, 2004, 09:40
 
Aren't there 'light' versions of Max and Maya that don't cost anything?

Avatar 13955
21.
 
Re: SS Mod
Oct 16, 2004, 08:56
21.
Re: SS Mod Oct 16, 2004, 08:56
Oct 16, 2004, 08:56
 
There is things such as Blender3D or Milkshape that can create 3D Models for nearly every 3D model format
I can think of. Those packages don't cost a fortune IIRC I purchased Milkshape for $20US. All you then nead to create a pugin that converts from Milkshape to what ever model format you are creating.
Thats how a lot of MOD authors I know create 3D Models for their mods.

20.
 
Re: SS Mod
Oct 16, 2004, 07:51
20.
Re: SS Mod Oct 16, 2004, 07:51
Oct 16, 2004, 07:51
 
What you mean to say is that

"anyone who abides by the law and purchases a legal copy of the program so that if the mod is popular, they do not get sued, is a dumbass".

Can you say "Far Cry"? Released their game and then were busted by the police for warez copies of 3dsMax.

Go ahead and say dumbass. We will all write letters to you in jail. We promise. Or, if you are lucky, they will only sue your parents into bankruptcy.

19.
 
Re: SS Mod
Oct 16, 2004, 04:53
19.
Re: SS Mod Oct 16, 2004, 04:53
Oct 16, 2004, 04:53
 


3d studio max 7 is $3,495.00....


This comment was edited on Oct 16, 04:54.
Gather 'round children and i'll tell you a tale,
Of chipper the ripper the chipmunk from hell
18.
 
Re: SS Mod
Oct 16, 2004, 01:51
18.
Re: SS Mod Oct 16, 2004, 01:51
Oct 16, 2004, 01:51
 
seriously, ANYONE who goes by the "THOUSANDS OF DOLLARS" pricepoint for ANY modelling program either a) is playing DUMBASS or b) is a dumbass

like 95% of the modellers out there have legit copies.

PAA-Freakin-Phuckin-Leeease!!!!!

17.
 
Re: SS Mod
Oct 16, 2004, 01:47
17.
Re: SS Mod Oct 16, 2004, 01:47
Oct 16, 2004, 01:47
 
Who was the genius that decided Lightwave for static models but Maya for animated models?

I think lightwave and maya together are like 3 or 4 thousand dollars aren't they? Why no Lightwave animated models?

Oh well. I had given up on doom3 anyways. After using the Serious Sam map editor, Radiant seemed unfriendly and complex.

16.
 
SS Mod
Oct 16, 2004, 00:15
16.
SS Mod Oct 16, 2004, 00:15
Oct 16, 2004, 00:15
 
Already been tried, already been foxed.

http://www.modtheater.com/forum/archive/index.php/t-20064.html

15.
 
Re: No subject
Oct 16, 2004, 00:09
Ant
 
15.
Re: No subject Oct 16, 2004, 00:09
Oct 16, 2004, 00:09
 Ant
 
Get foxxed, get foxxed! I would love SS mod, but too risky.

Ant @ The Ant Farm: http://antfarm.ma.cx
Avatar 1957
14.
 
Re: No subject
Oct 15, 2004, 23:46
14.
Re: No subject Oct 15, 2004, 23:46
Oct 15, 2004, 23:46
 
listen to that sixis character modders. that would be sweet.

swg free and loving it
Doin' it Big
13.
 
Re: No subject
Oct 15, 2004, 23:06
13.
Re: No subject Oct 15, 2004, 23:06
Oct 15, 2004, 23:06
 
Xero wrote: Um sorry to say though I think your money was wasted already. I think most modders have left their productions just cause of how limited the engine is really. You can't have high amount of things, it doesn't do anything BRIGHT very well, and basically, for those that are still around, it's not many. Doom 3 was a big let down.

Translation to English:
I didn’t like the game as it did not meet my expectations.
I don’t know anything about the Doom3 community.
In Doom3, the game was unable to have 10+ monsters attacking me, the game was dark all the time, and although it is selling like hotcakes and will make iD even more rich I think that it will be on Ebay more than other games.
Doom3 wasn’t like Doom2 with better graphics like I wanted it to be.

I agree with his translated statements.

This comment was edited on Oct 15, 23:06.
12.
 
Re: No subject
Oct 15, 2004, 22:32
12.
Re: No subject Oct 15, 2004, 22:32
Oct 15, 2004, 22:32
 
I find it's easy enough to get well lit rooms, but the lighting becomes very simple when I do this. Oversized lights with fairly uniform intensities give a decent enough effect. I agree though, old school light maps would be useful. Especially in multiplayer where they'd reduce lag significantly..
I eat pasta!
11.
 
Re: No subject
Oct 15, 2004, 22:29
11.
Re: No subject Oct 15, 2004, 22:29
Oct 15, 2004, 22:29
 
Uh,if the Doom 3 engine is so limited, how are those big, bright outdoor levels being made for Quake IV?
And the 12+ person multiplayer maps?

10.
 
Re: No subject
Oct 15, 2004, 22:27
10.
Re: No subject Oct 15, 2004, 22:27
Oct 15, 2004, 22:27
 
System Shock Mod! System Shock Mod!
9.
 
Re: No subject
Oct 15, 2004, 22:17
9.
Re: No subject Oct 15, 2004, 22:17
Oct 15, 2004, 22:17
 
It would have been nice if lightmaps were kept in, just incase someone wanted to make use of them.

The whole unified lighting thing is cool, until you actually want daylight indoors

8.
 
Re: No subject
Oct 15, 2004, 21:29
8.
Re: No subject Oct 15, 2004, 21:29
Oct 15, 2004, 21:29
 
The mapmaking tool(s) can help you out quite a bit.

The jist of the whole "non-bright" thing isn't quite true; it's more: it's impossible to have things bright, without making the engine crawl due to excessive light-counts.

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