Arkane RPG The Arkane Studios Q&A on Leakfree.org discusses the developers
still-untitled upcoming Source-engine RPG: "First, we really liked the Half
Life game and the Valve development philosophy which is very game-play
oriented so we assumed their next engine would be at least as good in that
regard. Then, amongst all next generation engines, it seemed to us that
Source was the most appropriate for our game : it is very generic and it is
flexible in term of world handling, lighting system, physics engines,
performance scaling. Many next gen engines are very restrictive and force
the developers to work on very tiny environments, with very low amounts of
lights…"
Nexus: The Jupter Incident The
Nexus: The Jupter Incident Q&A on Computer And Video Games (thanks
Frans) discusses the space strategy game with Vincent
Van Diemen of HD Interactive: "It was originally called Imperium Galactica
III. The development was started by Philos, a Hungarian studio. Philos
started development and signed it with CDV and at some point decided to...
They thought it would be good to have a good IP for this space game, so sort
of randomly they picked a license, being Imperium Galactica, and bought it
from Infogrames. But that's been quite controversial, on the design side,
because the actual design for this game did not really match the Imperium
Galactica series."
Medal of Honor: Pacific Assault The
Medal of Honor: Pacific Assault
Q&A on FileFront talks with Rick Giolito about the upcoming World War II
sequel: "Pacific Assaults is the next generation of the MOH franchise,
particularly on the PC. The style and pacing is driven by actual veteran
accounts of Pacific Theater warfare and our desire to faithfully recreate
it. This fighting was a stark contrast than that of the European Theater -
in short it was much more up close, personal and driven by vengeance."
Empire Earth 2 FileFront's
Empire Earth 2 Q&A chats up Ian Davis of Mad Doc Software about their
upcoming space strategy sequel: "We’ve put a lot of thought into how a game
of this scope can be best played, and the improvements and innovations we’ve
made – the Diplomacy System, the Crown System, Territories, Citizen Manager,
Picture-in-Picture, and especially the War Planner – have had a HUGE impact
on gameplay."
Dark and Light Dark
and Light’s Stephane Quilichini Discusses Changes for MMO Title on GameZone
gets a status report on the upcoming MMORPG: "We did a check on the DnL
positioning in regard to our delay of one year on the development. DnL
development did not stop, but we did need to validate our new planning
before the announcement to our community. Our prime difficulty was adapting
the Bigworld technology from Microforté to our Mafate engine. We are quite
confident in our new launch date of April 2005."
The Matrix Online The seventh question of the week has
trickled out on
The Matrix Online Vault, leaving us about a month shy of a completed
(short) Q&A. Today's topic is Interlock combat rounds.
Bad Mojo The
Bad Mojo Q&A on
Adventure Gamers talks with Alex Louie about the upcoming re-release of
Bad Mojo, the much beloved cockroach game: "So, we do have a lot of
different animals in the game. Even a cat and a banana slug. The other
cockroaches are important in the game, as they give you clues to how to
finish the game."
It could be any next gen engine. What he means by "lights" isn't in the amount of light aspect only in Doom3 but by the amount that is restricted by the engine in any set environment. See: Multiple lights in one room vs One light allowed per room.