New Painkiller Demo

The promised third single-player demo for Painkiller: Battle Out of Hell is now available, offering a sample of People Can Fly's first-person shooter, updated through the latest version of the game engine. The updated demo is a 181 MB download, available on 3D Downloads, 3D Gamers, ActionTrip, Boomtown (registration required), FileFront, Filerush (torrent), FileShack (registration required), Gameguru Mania, Gamer's Hell, GameSpot DLX (registration required), JustGamers, Worthplaying. Here's the deal: "The demo features the latest version of the PAIN Engine and with it, the latest enhancements from the 1.35 update. In the popular 'Military Base' level, players will enjoy effects such as heat and haze distortion, light blooms, per pixel specular mapping, new shader effects and tweaks for the latest video cards. All in all, a mere taste of what the PAIN Engine will offer in the expansion pack, Painkiller: Battle out of Hell."
View : : :
10.
 
Re: ?
Oct 12, 2004, 16:06
10.
Re: ? Oct 12, 2004, 16:06
Oct 12, 2004, 16:06
 
Yup, a lot of recent and upcoming games use the bloom effect, it's part of DX9 and even the P.O.S. Xbox can do it. A lot of developers have used it badly though (Deus Ex 2, Thief 3). FSW I felt used it decently, and (start hidden secret breaking my disclosure agreement with Sony stuff, SO DON'T ANYONE POST THIS ANYWHERE ELSE) SWG:JTL just put an awesome bloom effect in the beta! It's around bright stellar objects, lightning in the nebulas, and hyperspace. It's not in the ground game yet, don't know if it will ever be. Anyway, the first time I hyperspaced into a nebula-rich area with bloom and animated 3D electrical discharges I was really impressed. END SUPER SECRET TEXT.

Don't make me regret trusting you all...I'll spam you mercilessly!
Date
Subject
Author
1.
Oct 12, 2004Oct 12 2004
2.
Oct 12, 2004Oct 12 2004
3.
Oct 12, 2004Oct 12 2004
4.
Oct 12, 2004Oct 12 2004
5.
Oct 12, 2004Oct 12 2004
6.
Oct 12, 2004Oct 12 2004
7.
Oct 12, 2004Oct 12 2004
 ?
8.
Oct 12, 2004Oct 12 2004
  Re: ?
9.
Oct 12, 2004Oct 12 2004
   Well...
11.
Oct 12, 2004Oct 12 2004
    Re: Well...
 10.
Oct 12, 2004Oct 12 2004
   Re: ?
22.
Oct 12, 2004Oct 12 2004
    Re: ?
12.
Oct 12, 2004Oct 12 2004
13.
Oct 12, 2004Oct 12 2004
14.
Oct 12, 2004Oct 12 2004
15.
Oct 12, 2004Oct 12 2004
16.
Oct 12, 2004Oct 12 2004
21.
Oct 12, 2004Oct 12 2004
17.
Oct 12, 2004Oct 12 2004
18.
Oct 12, 2004Oct 12 2004
19.
Oct 12, 2004Oct 12 2004
20.
Oct 12, 2004Oct 12 2004
23.
Oct 12, 2004Oct 12 2004
24.
Oct 12, 2004Oct 12 2004
25.
Oct 12, 2004Oct 12 2004
26.
Oct 12, 2004Oct 12 2004
27.
Oct 12, 2004Oct 12 2004
28.
Oct 12, 2004Oct 12 2004
29.
Oct 13, 2004Oct 13 2004
30.
Oct 13, 2004Oct 13 2004