"So how does it feel? After all the theory let´s talk about a few impressions collected in the short playing session. The action was clearly faster than in other action RPGs. Sometimes the game threw a dozen enemies at once on the main char. Very direct gameplay without unnecessary sentimentality. All the action and effects had no performance impact whatsoever, it was always fluid. The interface was very good, apart from the few problems mentioned above, which is normal in an alpha version. It´s hard to say anything definitive about the technical aspects because dungeon graphics and music were still work in progress. The part of the old sound track I heard - I guess this is the one which will be the bonus on the DVD- sounded a bit like Quake. To summarize it, Restricted Area felt like sci-fi Diablo meets Crusader."
sounds pretty cool... i havent heard Crusader mentioned in ages... not really a fan of premade characters tho... but apparently its part of the plan
"RPGDot: What about replayability?
Jan Beuck: Replayability was one of our highest goals. First off, playing the game with each character is very different in terms of gameplay AND storyline. Secondly most areas are computer-generated (so that they look always different) and you can accept an unlimited number of also computer-generated subquests, so the game basically never ends. And third, each character can be developed in very different ways: Play a "shotgun sorceress" or one focused on a special spell like telekinse, play Kenji as swordsman or concentrate on his unique "2-pistol" skill - the possibilities are endless."
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"I spat the silly formula of Man upon the waters and fashioned his spirit after the image of mine own,
for JHVH-1 is a vengeful god, and I urinate on the heads of men."
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"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."
- SUBHUMANS