Bioshock (Not SS3) Announced

The BioShock First Look/Exclusive First Impressions on GameSpot has the promised announcement of the new project from Irrational Games, and though it is not the System Shock 3 announcement that had been anticipated, the game is described by Irrational's Ken Levine as the "spiritual successor" to System Shock 2. They offer first impressions of the game, said to be in development for three years now, as well as a video Q&A about the game with Ken that can streamed for free. Here's a bit from the preview:
BioShock takes place in a mysterious genetic laboratory. Other than that the complex is strewn with corpses (also for reasons unknown), nothing is clear to you. From what you can tell, the laboratory complex is apparently a holdover from World War II--you'll see remnants of the war as well as peeling paint throughout the complex. Something apparently happened back then that caused the complex to be abandoned by whoever was using it. In fact, the complex has only recently come back into use by the scientists circa the early 21st century, and advanced, top-secret contraptions used for arcane biotechnology experiments have been hastily bolted into the rotting walls of the complex.

You'll explore the complex from a first-person perspective, similar to System Shock 2 or Deus Ex, and you'll find it inhabited by three primary "castes" of creatures, which Irrational is currently referring to as "drones," "predators," and "soldiers"--creatures that might once have been human. We were shown a few concept images of creatures that were part human, part monster. Exactly how these creatures came to be this way isn't clear, but Irrational has suggested that some of them are actually fused with human anatomy: human lungs are grafted onto their bodies to breathe, and the human arm dangling off to the side can still hold and fire a gun.
View : : :
16.
 
Not SS3. But you know what?
Oct 8, 2004, 19:50
16.
Not SS3. But you know what? Oct 8, 2004, 19:50
Oct 8, 2004, 19:50
 
It doesn't matter. Even if its NOT system shock 3, ANY game created with the same ideas of game mechanics, storytelling, and crazily-good audio application will be fucking AMAZING. I am already stoked. A new SS game would have been cool, but I didn't care so much for the title of the game as the game's story, and you don't need SHODAN and Citadel Station to achieve what Irrational did in SS2.

I cannot fucking wait for this. I'm more excited about this than Half Life 2 or HALO 2. Come on Irrational, give us more!

This comment was edited on Oct 8, 19:51.
Date
Subject
Author
1.
Oct 8, 2004Oct 8 2004
3.
Oct 8, 2004Oct 8 2004
6.
Oct 8, 2004Oct 8 2004
7.
Oct 8, 2004Oct 8 2004
  Re: So
8.
Oct 8, 2004Oct 8 2004
   Re: So
10.
Oct 8, 2004Oct 8 2004
  Re: So
58.
Oct 9, 2004Oct 9 2004
  Re: So
11.
Oct 8, 2004Oct 8 2004
12.
Oct 8, 2004Oct 8 2004
14.
Oct 8, 2004Oct 8 2004
  Re: So
15.
Oct 8, 2004Oct 8 2004
  Re: So
 16.
Oct 8, 2004Oct 8 2004
   Not SS3. But you know what?
18.
Oct 8, 2004Oct 8 2004
19.
Oct 8, 2004Oct 8 2004
20.
Oct 8, 2004Oct 8 2004
69.
Oct 9, 2004Oct 9 2004
21.
Oct 8, 2004Oct 8 2004
30.
Oct 8, 2004Oct 8 2004
31.
Oct 8, 2004Oct 8 2004
32.
Oct 8, 2004Oct 8 2004
33.
Oct 8, 2004Oct 8 2004
25.
Oct 8, 2004Oct 8 2004
  Re: So
72.
Oct 9, 2004Oct 9 2004
   Re: So
73.
Oct 9, 2004Oct 9 2004
    Re: So
76.
Oct 10, 2004Oct 10 2004
    Re: So
2.
Oct 8, 2004Oct 8 2004
4.
Oct 8, 2004Oct 8 2004
5.
Oct 8, 2004Oct 8 2004
9.
Oct 8, 2004Oct 8 2004
13.
Oct 8, 2004Oct 8 2004
17.
Oct 8, 2004Oct 8 2004
22.
Oct 8, 2004Oct 8 2004
24.
Oct 8, 2004Oct 8 2004
23.
Oct 8, 2004Oct 8 2004
26.
Oct 8, 2004Oct 8 2004
28.
Oct 8, 2004Oct 8 2004
27.
Oct 8, 2004Oct 8 2004
29.
Oct 8, 2004Oct 8 2004
67.
Oct 9, 2004Oct 9 2004
68.
Oct 9, 2004Oct 9 2004
71.
Oct 9, 2004Oct 9 2004
74.
Oct 9, 2004Oct 9 2004
75.
Oct 10, 2004Oct 10 2004
     Re: No subject
34.
Oct 8, 2004Oct 8 2004
35.
Oct 8, 2004Oct 8 2004
36.
Oct 8, 2004Oct 8 2004
39.
Oct 8, 2004Oct 8 2004
37.
Oct 8, 2004Oct 8 2004
38.
Oct 8, 2004Oct 8 2004
40.
Oct 8, 2004Oct 8 2004
41.
Oct 9, 2004Oct 9 2004
42.
Oct 9, 2004Oct 9 2004
   Re: Yes
43.
Oct 9, 2004Oct 9 2004
44.
Oct 9, 2004Oct 9 2004
45.
Oct 9, 2004Oct 9 2004
46.
Oct 9, 2004Oct 9 2004
66.
Oct 9, 2004Oct 9 2004
47.
Oct 9, 2004Oct 9 2004
55.
Oct 9, 2004Oct 9 2004
48.
Oct 9, 2004Oct 9 2004
49.
Oct 9, 2004Oct 9 2004
50.
Oct 9, 2004Oct 9 2004
57.
Oct 9, 2004Oct 9 2004
52.
Oct 9, 2004Oct 9 2004
53.
Oct 9, 2004Oct 9 2004
54.
Oct 9, 2004Oct 9 2004
56.
Oct 9, 2004Oct 9 2004
59.
Oct 9, 2004Oct 9 2004
60.
Oct 9, 2004Oct 9 2004
61.
Oct 9, 2004Oct 9 2004
62.
Oct 9, 2004Oct 9 2004
63.
Oct 9, 2004Oct 9 2004
64.
Oct 9, 2004Oct 9 2004
65.
Oct 9, 2004Oct 9 2004
70.
Oct 9, 2004Oct 9 2004