Survivor Announced

Replay Studios unveils plans for a "reality gaming" project titled Survivor:
German game development Studio, Replay Studios, located in Hamburg announces 3rd person action game Survivor. Survivor will be developed for all systems, PC and consoles. The Game establishes the all new genre Reality Gaming.

SURVIVOR is a 3rd-person Disaster Survival Game with highly interactive locations, based on famous, authentic-historical disaster scenarios. In independent game episodes, the player will experience some of the most dramatic disasters of the 20 - 21st century. The original single player game concept has never been seen before. We call this unique genre REALITY GAMING. Anyone who likes to know how it feels like being aboard the Titanic after she has hit the iceberg, could go for a try.

Survivor offers GTA like player freedom game play mechanics that forces the player to participate in the most dramatic and well known disaster scenarios: sinking of the Titanic, Hurricane Andrew, 9/11, Hiroshima and the giant earthquake in Mexico in 1985. While many subquests must be fulfilled within the disaster scenarios, the main goal of the game is always pure survival.

For more information, screenshots, concept art, logos, a downloadable game concept document and a web forum please refer to www.replaystudios.de/survivor
View : : :
24 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
24.
 
Re: Titanic
Oct 6, 2004, 06:54
24.
Re: Titanic Oct 6, 2004, 06:54
Oct 6, 2004, 06:54
 
#22: Do you remember the name? Don't have a game by Titanic in my collection - and it's a complete set.

It was more like the Poseidon adventure than Titanic, I think... the name escapes me as well, not sure if it was released outside Japan. I think it may have been 'SOS: sink or swim', albeit the only description I found of that doesn't match what I remembered (far more cartoony). EDIT; definately not the one I'm thinking of.

The game used a lot of rotatey mode 7 effects, I believe.

There was also a firefighting game called 'Ignition Factor' / Fire fighters for the SNES.

23.
 
Re: Titanic
Oct 5, 2004, 23:18
23.
Re: Titanic Oct 5, 2004, 23:18
Oct 5, 2004, 23:18
 
#22: Do you remember the name? Don't have a game by Titanic in my collection - and it's a complete set.

22.
 
Titanic
Oct 5, 2004, 23:11
22.
Titanic Oct 5, 2004, 23:11
Oct 5, 2004, 23:11
 
There was also already a great Titanic game for the SNES. You could choose one of 5 or 6 people to start out with who had different skills and goals. The level rotated and filled with water as you swam and climbed around. Pretty cool and puzzle like for its time (~90). Couldn't find any links for it, though. I rented it out of curiousity, but ended up playing the hell out of it.

21.
 
No subject
Oct 5, 2004, 20:52
21.
No subject Oct 5, 2004, 20:52
Oct 5, 2004, 20:52
 
Oh wow what a great idea. Hey after they publish Survivor how about making a reality sim called Shit. You play the role of a shit where you have to work your way out of the colon and pray that the body you're in doesn't pinch it's rectum shut as you're halfway out!

Dr. Michael Bolton's Hairdreser PhD, MD, LLP, DDS
20.
 
Re: Reality Gaming = Simulation
Oct 5, 2004, 17:53
20.
Re: Reality Gaming = Simulation Oct 5, 2004, 17:53
Oct 5, 2004, 17:53
 
Doesn't the term "Reality Gaming" strike you as kind of odd? Virtual worlds simulating disasters does not strike me as something real.

19.
 
Re: No subject
Oct 5, 2004, 15:25
19.
Re: No subject Oct 5, 2004, 15:25
Oct 5, 2004, 15:25
 
They may get a ton of free publicity, yes, but what store would want to carry something like this?

18.
 
Done already
Oct 5, 2004, 15:11
18.
Done already Oct 5, 2004, 15:11
Oct 5, 2004, 15:11
 
Yet another instance of it being done:
http://www.kinematic.org/911.html

It was an Unreal Engine mod that earned quite a bit of ire from people, and is now presumably defunct.

This is not the first instance I've seen of a commercially developed game appearing to copy a mod that preceded it, but maybe mod communities and commercial developers alike are subject to Zeitgeists?

This message was edited for typos at Oct 5, 15:13.
This comment was edited on Oct 5, 15:14.
17.
 
Jigga, Wha?
Oct 5, 2004, 14:51
Dre
17.
Jigga, Wha? Oct 5, 2004, 14:51
Oct 5, 2004, 14:51
Dre
 
As said before, very creative, but might be a little too controversial and insensitive to my tastes...

You know what would make this game playable? Zombies. Titanic is sinking because an iceberg carrying 1,000 zombies hit the ship. The zombies, not being very smart, figured it would be a good idea to ambush unassuming warm bodies with a rather unmaneuverable ice berg. It finally paid off, and now they are on a feeding frenzy, so you now must survive a sinking cruise ship in icy waters AND ravenous zombies chasing you through the ship... while avoiding packed corridors of panicking passengers.

A Hurricane hits the south-east of the United States, and, within it's clouds, are zombies... who are rapidly deployed via... THE SKY!

Earthquake hits Mexico... zombies crawl out of the cracks in the earth, feast on humans and salsa verde.

16.
 
Reality Gaming = Simulation
Oct 5, 2004, 14:15
16.
Reality Gaming = Simulation Oct 5, 2004, 14:15
Oct 5, 2004, 14:15
 
Sorry folks, but this genre has been around for quite some time, and is called "simulation."

Avatar 6580
15.
 
Re: Irony
Oct 5, 2004, 12:41
15.
Re: Irony Oct 5, 2004, 12:41
Oct 5, 2004, 12:41
 
Oh, the irony of this game being developed by a German studio in Germany no less--a country with a history of censoring games. I wonder if they'll offer up the chance to be a Holocaust survivor. /sarcasm

Good call. That does bring a certain "hmmmmm" to it. Something to definetly ponder. I assume since it may? use the GTA engine, that mods will be released to increase the horror, gore, etc.

Still, doesn't really catch my attention as a game. It will be interesting to see how they do each scenario. Like a previous poster said, how the hell would you survive Hiroshima? I have a hard time believing this game has a longer playtime of 10 hours.

14.
 
original??
Oct 5, 2004, 12:39
14.
original?? Oct 5, 2004, 12:39
Oct 5, 2004, 12:39
13.
 
No subject
Oct 5, 2004, 12:03
13.
No subject Oct 5, 2004, 12:03
Oct 5, 2004, 12:03
 
By having a 9/11 scenario, they've guaranteed themselves a boatload of free publicity.

Avatar 13955
12.
 
Re: No subject
Oct 5, 2004, 12:01
12.
Re: No subject Oct 5, 2004, 12:01
Oct 5, 2004, 12:01
 
The events in Florida only happened a short while ago. The screenshots and information on their site show at least half a year's worth of work.

Well, i wasn't entirely serious. But, it's very hard to actually tell how much work they have done, surely? The only screenshots are close up shots, without anything to really indicate how much is programmed or even made. More importantly, they're actively looking for a publisher, which to me almost often means very early development (i.e. need to secure financing, especially as they don't seem to have released any games yet).

EDIT; oh, the game concept doc is dated August 2004. Assuming it's not a recently dated version for the plebs, that indicates to me it is 'inspired' by recent events.

Anyways, I should probably emphasise i don't want to be too harsh on the guys here. It is an original idea, good on them if they can work it, but it just strikes me as also being potentially disasterous (hehe) and somewhat of cashing in on recent tragedies - specifically the 2004 store fire in Paraguay, which i think is just too recent and thus a bit tasteless.....

what my main worry would be that they cash in on any attention they get for having the likes of 9/11, hiroshima, etc.

This comment was edited on Oct 5, 12:04.
11.
 
Re: No subject
Oct 5, 2004, 11:46
11.
Re: No subject Oct 5, 2004, 11:46
Oct 5, 2004, 11:46
 
The events in Florida only happened a short while ago. The screenshots and information on their site show at least half a year's worth of work.

edit: By the way, there were quite a few Hiroshima survivors. Many later died of radiation-related complications, but they still survived. Many more went on to lead "normal" lives.

---------
Pandora Studios programmer
creator, Frag.Ops
http://www.frag-ops.com
http://squirrel.frag-ops.com
This comment was edited on Oct 5, 11:48.
10.
 
Irony
Oct 5, 2004, 11:44
10.
Irony Oct 5, 2004, 11:44
Oct 5, 2004, 11:44
 
Oh, the irony of this game being developed by a German studio in Germany no less--a country with a history of censoring games. I wonder if they'll offer up the chance to be a Holocaust survivor. /sarcasm

9.
 
Re: Interesting
Oct 5, 2004, 11:43
9.
Re: Interesting Oct 5, 2004, 11:43
Oct 5, 2004, 11:43
 
I think this game can be pretty cool if it's not turning into a one man's journey to save the world kind of game.

Don't really care if they make a level with 9/11, avoiding it would just be stupid, why be so sensitive about it when they make hiroshima and all those other horrible things?

And also, how can you make a survivor game about Hiroshima? Have 10 minutes to get away from Bombspot?

8.
 
No subject
Oct 5, 2004, 11:42
8.
No subject Oct 5, 2004, 11:42
Oct 5, 2004, 11:42
 
Aha... they have a mission plan worked out at the bottom

+++ 1912, Titanic: Find a way from the third class through flooded decks, hallways, crowds in panic and the ice-cold sea to get a floating piece of wood...
(C) Titanic movie 1997

+++ 1999, Hurricane Andrew: Survive the devastating storm, escape from the unimaginable force of the wind...
so, it is get to the basement
c) Twister 1996

+++ 2004, Paraguay: Escape from the burning shopping center. Make your way through ventilation ducts, broken stairways and elevator shafts
Ventilation ducts? In a smoke infested burning building?
c) Die Hard 1998

+++ 1985, Mexico City: Richter scale 8.1, collapsing buildings, crashing bridges, crowds in panic and looters will make it really complicated to survive...
c) Earthquake 1974

+++ 1945, Hiroshima: Survive the nuclear disaster, feel the unbelievable blast and escape from the firestorm in a city of death and horror...
That'll be a slow agonising death from radiation poisoning, then.

So..... basically, it'll be a bit like that annoying level in Max Payne where you're caught in a burning restaurant? i.e. 5 minutes of gameplay, 3 weeks of memorising where each explosion comes from?

Maybe I'm wrong, but I really can't see a good game coming from this idea.... it's like they got it watching the hurricanes that hit the Carribean and Florida.

7.
 
No subject
Oct 5, 2004, 11:39
7.
No subject Oct 5, 2004, 11:39
Oct 5, 2004, 11:39
 
It's an interesting concept. It'll interesting to see how much freedom the player has.

Avatar 13955
6.
 
Re: Interesting
Oct 5, 2004, 11:39
6.
Re: Interesting Oct 5, 2004, 11:39
Oct 5, 2004, 11:39
 
I hope it succeeds. Political correctness/tastefulness aside, i think it's an intriguing concept to say the least. These disasters happened, they were horrible i know, but i can't see how this is any different than your standard-fare "historically accurate" WW2 shooter/sim. Both concepts reflect events that would be considered terrible to some. I think what will bother people the most though is 9/11, because the feelings from that are still pretty fresh. At least they're not discriminating against any particular region...

Well, good luck.

---------
Pandora Studios programmer
creator, Frag.Ops
http://www.frag-ops.com
http://squirrel.frag-ops.com
5.
 
Re: Interesting
Oct 5, 2004, 11:31
5.
Re: Interesting Oct 5, 2004, 11:31
Oct 5, 2004, 11:31
 
Y'know, this sounds kinda tasteless in a way, but also really original. However, I think they should avoid game-afying 9/11, that's a rather different situation from earthquakes and hurricanes. But besides that, I'll watch this one.
Though you don't have a problem with the Titanic or Hiroshima. Riiiiiiiiight...

Avatar 13188
24 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older