DNF Gets Physical

Meqon announces that they are providing the physics engine for Duke Nukem Forever:
3D Realms selects Meqon as physics provider for Duke Nukem Forever

Norrköping, Sweden – 27th of September, Meqon, an up and comer in the physics middleware industry, announced they have been selected by 3D Realms as the physics engine provider for their long awaited game Duke Nukem Forever.

Meqon has been focusing on creating the most easy to use and flexible physics engine in existence. George Broussard, CEO of 3D Realms backs them up - “We evaluated several physics SDK's and Meqon was really fast, had the cleanest interface and integrated into our game very quickly."

The physics engine does not only handle basic rigid body simulation, but extends into character and vehicle enhanced physics as well. Mr Broussard comments, “With its advanced feature set, we feel confident that Meqon's next generation physics engine can help us create the next generation of action games.”
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126 Replies. 7 pages. Viewing page 1.
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1.
 
I
Sep 27, 2004, 14:33
1.
I Sep 27, 2004, 14:33
Sep 27, 2004, 14:33
 
Just need to leave this one alone. Too easy
2.
 
Is this...
Sep 27, 2004, 14:34
2.
Is this... Sep 27, 2004, 14:34
Sep 27, 2004, 14:34
 
...the physics that make the game fun?

3.
 
Hm
Sep 27, 2004, 14:36
Bludd
 
3.
Hm Sep 27, 2004, 14:36
Sep 27, 2004, 14:36
 Bludd
 
Well, they must have found that Karma hasn't aged that well.

Don't know anything about Meqon, but I think that the difference between good physics and bad physics in a game is not primarily the result of which physics engine was used, but more how the developers managed to tweak it.

4.
 
Re: Hm
Sep 27, 2004, 14:40
4.
Re: Hm Sep 27, 2004, 14:40
Sep 27, 2004, 14:40
 
DNF Development Checklist:

[x] Graphics Engine
[x] Graphics Engine
[x] Graphics Engine
[x] Graphics Engine
[x] Physics Engine
[ ] Time Travel Engine


This comment was edited on Sep 27, 14:43.
5.
 
Re: Is this...
Sep 27, 2004, 14:41
5.
Re: Is this... Sep 27, 2004, 14:41
Sep 27, 2004, 14:41
 
I know for a fact that people at 3D Realms read Blues News, so, in the chance they'll check this board (there's a chance)...

We don't give a fuck about your physics, guys.

1. All FPS games are expected to have a physics engine these days.
2. You're only selecting a physics engine at this point? What the fuck happened to the last, oh, 6 YEARS of development?! Deciding what physics system you'll be using is something that gets done in the preliminary stages of development. What the fuck have you people been doing all this time?

Nothing, that's what.

I'm done.


6.
 
No subject
Sep 27, 2004, 14:42
6.
No subject Sep 27, 2004, 14:42
Sep 27, 2004, 14:42
 
“We evaluated several physics SDK's and Meqon was really cheap fast, had a menu system George could finally understand the cleanest interface and integrated into our game before the Sun expanded out into it's "Red Giant" stage very quickly."


----------------------------------------------------------------------
What Would Fred Do?
This comment was edited on Sep 27, 14:42.
----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
7.
 
butts lmao!
Sep 27, 2004, 14:46
7.
butts lmao! Sep 27, 2004, 14:46
Sep 27, 2004, 14:46
 
You know I think they are jealous of HL2 and its vaporware awareness.

A little bit of competition, aye?

8.
 
=P
Sep 27, 2004, 14:46
8.
=P Sep 27, 2004, 14:46
Sep 27, 2004, 14:46
 
You guys are all so very witty, how do ya do it?! %);P

m19

Avatar 11406
9.
 
Re: Hm
Sep 27, 2004, 14:50
9.
Re: Hm Sep 27, 2004, 14:50
Sep 27, 2004, 14:50
 
Don't know anything about Meqon, but I think that the difference between good physics and bad physics in a game is not primarily the result of which physics engine was used, but more how the developers managed to tweak it.

I'm sure theres truth to that because the guys are Wings (Soldner) used an open source physics solution and many of the glitches wih the vehicles turned out to be their doing and not the engine.

BTW, Yakuza, don't tell me you're one of those people that take it as some personal disaster that this game isn't out yet....

----------------------------------------------------------------------
What Would Fred Do?
----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
10.
 
Re: Hm
Sep 27, 2004, 14:51
10.
Re: Hm Sep 27, 2004, 14:51
Sep 27, 2004, 14:51
 
LOL Wolffe.

11.
 
Re: Hm
Sep 27, 2004, 14:53
11.
Re: Hm Sep 27, 2004, 14:53
Sep 27, 2004, 14:53
 


Absolutely hilarious.

Avatar 10520
12.
 
Haha lmfao so funny..
Sep 27, 2004, 14:57
12.
Haha lmfao so funny.. Sep 27, 2004, 14:57
Sep 27, 2004, 14:57
 
What? Well.. Just as PacMan, only old-time and full-time PCgamers know the history of DNF!

DNF is so great, it has become a legend before it's released.


I had a vision last night. My future son said to me that he can't wait for DNF to get released.

I thought Hollywood had hit rock buttom. Then this happened.
13.
 
Just now deciding on a physics engine?
Sep 27, 2004, 14:59
13.
Just now deciding on a physics engine? Sep 27, 2004, 14:59
Sep 27, 2004, 14:59
 
Just now selecting a physics engine?

That means another 5 years to completion right?

14.
 
Re: No subject
Sep 27, 2004, 15:00
14.
Re: No subject Sep 27, 2004, 15:00
Sep 27, 2004, 15:00
 
Hump your freaking funny man

Avatar 20650
15.
 
There are no words...
Sep 27, 2004, 15:03
15.
There are no words... Sep 27, 2004, 15:03
Sep 27, 2004, 15:03
 
... for this level of stupidity. GB, if you are reading this message, what are you thinking? Accept the fact that you CANNOT recoup the investment of resources into DNF and MAKE THE DAMN GAME! FINISH IT AND RELEASE IT!
I'm not even really here.
16.
 
Re: Is this...
Sep 27, 2004, 15:06
16.
Re: Is this... Sep 27, 2004, 15:06
Sep 27, 2004, 15:06
 
I have to echo yakuza on this one. Seriously--selecting? Selecting?

Can someone with some developer-type experience give us an estimation of how much more development time would be required if a game was at the stage where its physics engine was being "selected"? Because, if you figure that that's something that's done at the onset and a typical game takes two years to make, then DNF could easily not see release until Christmas 2006.

What I'd also like to know is, how on earth does 3D Realms pay salaries to all its staff for this many years without releasing a major product (that other Duke side-scroller doesn't count, I figure)?

I'm not even the least bit angry (it's just a videogame and I can't get worked up about games, sorry), but rather fascinated from a business point of view. What exactly have all those staffers been doing with their time?

17.
 
Ouch...
Sep 27, 2004, 15:07
17.
Ouch... Sep 27, 2004, 15:07
Sep 27, 2004, 15:07
 
I wonder how these Meqon dudes will feel when their engine never sees the light of DNF day...

18.
 
Re: There are no words...
Sep 27, 2004, 15:08
18.
Re: There are no words... Sep 27, 2004, 15:08
Sep 27, 2004, 15:08
 
How much money do you think they alrady spent on DNF...I mean they have gone through 3 engines...Quake...Unreal and I think they Unreal 2003??? plus this physics engine...I wonder how much cash they sunk into it

Avatar 20650
19.
 
Re: No subject
Sep 27, 2004, 15:12
19.
Re: No subject Sep 27, 2004, 15:12
Sep 27, 2004, 15:12
 
Cool. I can't wait until they select the PCs that they're going to develop on. I suggest Intel 6.0 GHz machines running Windows "Longhorn".

20.
 
There are no words...
Sep 27, 2004, 15:13
20.
There are no words... Sep 27, 2004, 15:13
Sep 27, 2004, 15:13
 
yes there are. lol I can`t believe this game is still an issue. Even if this game came, and it gave BJs, I am still not buying it. ;p

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