And not enough pinky demons.
Halo's AI would duck, use cover, fire,Doom 3's marines do this much better than Halo's AI.
...spout one-linersOh yes, those are so campy that they make the game seem like a really bad saturday morning cartoon show or worse yet, a parody of one.
and overall be quite beleivable in the context of the game.It's only believeable if you are willing to believe that in a time of war, the enemy soldiers, despite the fact that they greatly outnumber you, are too scared or too blind to fight you unless you are right in their immediate vicinity and won't hunt you down if you run away. Now, that's a "believeable" game. LOL!
If the worst that can be said is that the AI in Halo stuck by their spawn/trigger area then fine.It's not the worst, but I addressed it as what I think is its greatest single-player gameplay flaw (absent the PC version's abyssmal performance). Since the objective in the game for the player is not to seek out and kill every soldier he sees, this deficiency simply ruins the challenege and the believeability of the game.
Again, why anyone would compare these two games dosen't make sense as PK is more comparable.I was responding to a post, genius. I didn't make the initial Halo comparison. I only addressed it in my response.
The marines jump to the side yes. Everything else just makes a bee line towards you as soon as you are spotted.Either you didn't play the game on the highest difficulty or you didn't play the game the way I played it. I played a great deal of "strafe and poke around the pillars and walls" with the marines, and they impressed me with how they handled it. I was expecting Doom 2/Quake 2/Painkiller-style run straight at me and die from my fire, and that is not how the AI behaved at all. I was also surprised at how the bull creatures pursued. I was expecting an "out of sight, out of mind" type of pursuit, but that is not what I got.
They pursue you? Amazing! Never seen that before in a game.That's especially ironic coming from you since you so praised Halo's AI because in Halo the AI do not pursue much at all. If the player runs past an AI character's small area of movement, the AI will just stand there.
When the hell has a sequel ever been revolutionary?
When the hell has a sequel ever been revolutionary?A pretty fair comment, generally. It's usually the whole point that a sequel does not have radically different gameplay to the original game. There are exceptions, of course. The SWAT series springs to mind... each of SWAT 1, 2, and 3 were utterly different IIRC (SWAT 4 is going to be like SWAT 3, however). GTA 2 -> GTA 3 was mentioned already, and is probably one of the better examples (the gameplay was certainly not so different as the SWAT series, but the overall changes were pretty dramatic). Whether or not this sort of thing counts as "revolutionary" is up for debate, but you can at least say that sequels can sometimes be vast improvements on the originals.