DOOM 3 Demo

The DOOM 3 demo is now available, offering a chance to turn on your flashlight and get your ass to Mars to check out id Software's latest first-person shooter. The demo offer three levels from the game, the whopping 461 MB download is available on 3D Downloads, 3D Gamers, Computer Games Online, Ferrago, Fileaholic, FileFront, Filerush (torrent), FileShack (registration required), Fragland.net, Gameguru Mania, Gamer's Hell, and Worthplaying.
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148 Replies. 8 pages. Viewing page 2.
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128.
 
Re: No subject
Sep 20, 2004, 07:33
Re: No subject Sep 20, 2004, 07:33
Sep 20, 2004, 07:33
 
Star Control 2. Now THAT is how to make a great sequel...
Oh My GOD! How could I forget. StarCon2 was/is the awesome'est game of ALL TIMES!

127.
 
Re: No subject
Sep 20, 2004, 07:15
Re: No subject Sep 20, 2004, 07:15
Sep 20, 2004, 07:15
 
... is it even remotely possible to beat sarge on mightmare node??

Did you use the Soul Cube on him? That takes a good bit of his health away right off. Although, I havn't tried it in nightmare mode yet.

Carmack is still the best at producing game engines.

I don't know.. the Unreal people have done some good stuff as well. Their UnrealEngine3 is looking very good so far.

This comment was edited on Sep 20, 07:20.
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126.
 
Re: No subject
Sep 20, 2004, 06:01
Re: No subject Sep 20, 2004, 06:01
Sep 20, 2004, 06:01
 
Any immersion that Doom 3 ever had just ended up choking to death on some of id's gameplay choices. Seriously, everything that was set up by the story and engine was beaten to a pulp by arcadish gameplay concepts (Nothing pulls you out of the game like a monster closet or an ammo trap that's obviously only there to BE an ammo trap), silly gameplay mechanisms, and stuff like having to quit OUT of the game to get a code to open those martian buddy crates.. It just flabbergasts me to see anyone say Doom 3 was immersive. It had potential, and would have been awesome, but they went and squandered it.

Yes it's dark. Find any big science complex on earth and kill the power and what do get? limited emergency lighting and a lot of darkness. These places don't have many windows.
Two things. First of all; just because something can be explained away, doesn't automaticly make it good or fun. Secondly; so okay the game is dark, fine, it can be considered a valid design principle, sure... That's still no reason to produce such an obtuse gameplay "gem" like the flashlight (And before you get started on "standard issue" this and "duct tape" that; just because you have a reason to explain it away DOES NOT suddenly turn a concept that isn't fun into one that is..)

And IMO, wide open areas and realisitic water add to the game a LOT more than a unified graphic engine that A. Isn't even fully functional and B. Doesn't offer all that much over the old way of doing things, especially for the computing power that's sacraficed to for it. However, having said that, the Doom 3 engine IS spectacular.. I actually do not have a problem with the Doom 3 engine..

The Doom 3 game on the other hand....

This comment was edited on Oct 19, 2024, 06:08.
125.
 
Re: No subject
Sep 20, 2004, 05:33
Re: No subject Sep 20, 2004, 05:33
Sep 20, 2004, 05:33
 
Amazing, I've never read so much hate for a game that I actually enjoyed. I completed it twice ( 2nd time in nightmare mode, only used god mode once, is it even remotely possible to beat sarge on mightmare node?? ).

No other game has the immersion of Doom3.
Gfx: 95% ( anything without realtime lighting for look dated )
Snd: 80% ( used to great effect, more scary than imps behind doors)
AI: 80% ( marines were god enough, imps an demons stupid, but what do you expect from a demon from hell, have you ever met one? )
GamePlay: 50% ( so so, but fun )
Replay: 50% ( limited, but I've already player one very good SP map from the growing fan base and a couple of mods look very promising too ).
Overall: No regrets, money well spent for 50+ hours plus of play time so far. ( that's just single player, mp is getting better ).

I believe I could counter all the indvidual 'faults' listed so far but I don't see the point, your hating the game doesn't and won't stop me enjoying it.

Yes it's dark. Find any big science complex on earth and kill the power and what do get? limited emergency lighting and a lot of darkness. These places don't have many windows.

I'd loved to see this thread in alternate reliatity where id software decided to 'remake' doom but with all new original weapons, different play style with multiple ways of using stealth to get to objectives, large open areas(Like they would exist in space science lab complex on planet with a hostile atmosphere).
How many people would be up in arms saying it wasn't Doom and contained none of the elements that made the original fun?
How many people would be shouting for a shotgun and chaingun?

Carmack is still the best at producing game engines. It'll take more some flashy water and large draw distances to impress me. Carmack was right, biggest improvement you can is better lighting. Without realtime lighting nothing is any better than the Q3 with shader support.

124.
 
Re: No subject
Sep 20, 2004, 05:23
Re: No subject Sep 20, 2004, 05:23
Sep 20, 2004, 05:23
 
I too am really looking forward to see what people can do with the doom engine.

123.
 
Re: No subject
Sep 20, 2004, 05:15
Re: No subject Sep 20, 2004, 05:15
Sep 20, 2004, 05:15
 
I thought Doom 3 was the best game of 2004 personally. When I fired it up for the first time I noticed an extreme attention to detail, a lot of polish, and lots of atmosphere. And in a day where bug ridden games are released every year its nice to see a product ship virtually bug free. I expereienced no crashes or glitches of any kind. The graphics were jaw dropping, the tension playing it the first time through was really high, the highest I've expereienced in a game for a while.

The gameplay was very oldschool, but still a lot of fun. There's just something enjoyable about walking up to a highly detailed imp model and blasting him in the face with a shotgun. I thought the levels showed a lot of creativity, no two rooms looked the same. Unlike Farcry where everything blended together, after a while the trees and foilage all looked the same, and the huts and rooms in Farcry were laughably barren of anything except a table with some ammo on it, a radio, and some shelves.

I thought the AI was appropriate. Never once did I see a monster get stuck or ignore me when I was in plain sight. Most of the mobs had evasive manuevers and some unpredictability to spice things up. On nightmare mode the monsters get a lot tougher, they attack faster and more accurate and cause more damage.

All in all I thought Doom3 was a great game and I'm very curious to see what kind of games will be made in the future on the Doom 3 engine.

Avatar 17066
122.
 
Re: No subject
Sep 20, 2004, 05:05
Re: No subject Sep 20, 2004, 05:05
Sep 20, 2004, 05:05
 
That time when the imp spawned behind you when you picked something up? That was all thanks to their writer. Kudos!

121.
 
No subject
Sep 20, 2004, 04:27
No subject Sep 20, 2004, 04:27
Sep 20, 2004, 04:27
 
"Story 55% (the plot could have been devised by a 12-year-old)"

Wait, they hired a PROFESSIONAL SCIENCE FICTION WRITER, known as THE MAN WITH NO NAME. He was probably the bright spark who filled the game with endless, pointless journal entries and logs.

120.
 
No subject
Sep 20, 2004, 04:23
No subject Sep 20, 2004, 04:23
Sep 20, 2004, 04:23
 
seems pretty simple, man... if a game IS NOT FUN = it sucks... if a game IS REALLY FUN = it kicks ass

i dont know about you, but i dont play video games just to look at the pretty pictures - if thats what i want i'll go watch a Tsui Hark film

__________________________________________________
"put it in a bottle, throw it out to sea... I dont trust nobody who dont trust me...
I'd rather run with Ramsey, swim in quicksand... shit by a tree, fuckin live off the land..."
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
119.
 
Re: Lovin Doom
Sep 20, 2004, 04:19
Re: Lovin Doom Sep 20, 2004, 04:19
Sep 20, 2004, 04:19
 
The Cheese stands alone.

Just like that lonely brain cell in your head?

________
I don't like arguing. Why can't we all just get along instead of fighting and arguing?
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
Avatar 12928
118.
 
Re: Fawking Boring-ass game
Sep 20, 2004, 04:12
Re: Fawking Boring-ass game Sep 20, 2004, 04:12
Sep 20, 2004, 04:12
 
jesus didn't you play daikatana? or SOF2 single player?

I've heard several people bitch about doom3 yet, they still admit to playing it for 3-4 hours solid each evening for several days in a row, usually without even realising how long they've been playing for, you jsut CAN'T DO THAT with genuinly bad games, they aren't immersive enough for a start.

lookt at sof2, i was determined not to beleive it was all as bad as it seemed, that it would havea JK:2 lightsaber finding redeeming section or something, but it still took me weeks to struggle through that POS forcing myself to play, but unable to endure more than about 20 minutes at a time, and i do waltz through most FP's in the minimum 10-12 hours.

doom3 was fantastic, the atmosphere was great from start to finish, they captured the orriginal feel brilliantly, just exploring the detailed maps was great fun.

like doom, doom2, quake, quake2, quake3 before it I only wish I had a system that could really pull it off in it's full graphical glory at a decent frame rate.

117.
 
Boolean Thinking
Sep 20, 2004, 03:38
Boolean Thinking Sep 20, 2004, 03:38
Sep 20, 2004, 03:38
 
Man, do we spend so much time using computers that we end up thinking like them? In 1s and 0s? Why do games have to either "Kick Ass" or "Suck"? Can't they have both good and bad qualities? Intelligent discussion on these boards seems to the the exception rather than the rule.

My scorecard for D3:

Graphics 90% (points taken off for unimaginitive art direction and lack of variety)
Sound 95%
Music 75% (not really my style, purely subjective though)
Gameplay 60% not a huge amount of fun
Value for money 45%
Story 55% (the plot could have been devised by a 12-year-old)

Overall score (not an average): 65%

http://www.davidcsimon.com
116.
 
Re: Lovin Doom
Sep 20, 2004, 03:16
mag
Re: Lovin Doom Sep 20, 2004, 03:16
Sep 20, 2004, 03:16
mag
 
The Cheese stands alone.

115.
 
Re: No subject
Sep 20, 2004, 03:09
Re: No subject Sep 20, 2004, 03:09
Sep 20, 2004, 03:09
 
I still say this will be one of the most resold games of all time (I got a used copy and then resold it myself). Is there any way to calculate that? I only hope that the demo dissuades some people who would have been disappointed spending $50+ on this borefest. Id was smart to release the demo after the game launched because lots of people dove in before they knew what they were getting...sort of like not allowing critics to screen films in advance. That always screams "quality product" to me (Mortal Kombat 2 anyone?).

114.
 
Re: No subject
Sep 20, 2004, 02:39
Re: No subject Sep 20, 2004, 02:39
Sep 20, 2004, 02:39
 
now that the hype has dissapated somewhat, many people have returned to their senses and realized how much Doom 3 sux monkey balls

My thoughts exactly...

113.
 
Lovin Doom
Sep 20, 2004, 02:39
Lovin Doom Sep 20, 2004, 02:39
Sep 20, 2004, 02:39
 
Yeah thats my opinion I LOVE this game its everything i hoped for and more ,

At least i enjoy Doom3 and im feelin so sorry for you other ppl who have to grovel back to your old games or better yet play nothing at all, LOL

Like get a f in life all you guys jump on the hate band wagon but cant program nothing even a monkey would call a game.

But serious we all belive you just killed all the stuff in such a boring fashion and noone of you were suprised when you played it cause your so damn slick you gamers that you already knew all the places all the spawns all the supposed thrills, that er eh umm let me pause <chuckle> was in this game to begin with.

Or your never satisfied untill after 3 years when it dawns on you that your a moron and the game in which you hated is a classic and you scream at how much joy it bought you and what not..<chuckle> cause by the time the new sugar coated dummed down games of tommrow come out you'll be drooling for the chance to talk about how Doom3 was the thing.

Listen it never changes copy cats are born every second but I dont see one person on this forum who can even come close to achiveing what Carmack has with this game/engine or what ever you wanna call it.

This comment was edited on Sep 20, 02:41.
112.
 
In conclusion..
Sep 20, 2004, 02:21
In conclusion.. Sep 20, 2004, 02:21
Sep 20, 2004, 02:21
 
Doom 3 fucking sucks

111.
 
Fawking Boring-ass game
Sep 20, 2004, 02:19
Fawking Boring-ass game Sep 20, 2004, 02:19
Sep 20, 2004, 02:19
 
In the past 6-7 years that I've spent as a gamer, I have NEVER before in my life come across a game as boring as Doom 3. That thing seriously cannot keep me entertained at all. Maybe I've gotten used to the quality of modern day games, but whenever I try to boot it up, I have to quit after 30 minutes out of sheer boredom. Seriously, -insert Comic Book Guy from Simpsons voice here- WORST GAME EVER... at least in terms of excitement. God I want id to give me back the precious time I wasted on Doom 3 that I could have spent doing other stuff... like watching Powerpuff Girls or something. Yeah that's right, I'd have rather watched Powerpuff Girls than play Doom 3. That's how much I hate it.

110.
 
Machinima engine
Sep 20, 2004, 00:56
Machinima engine Sep 20, 2004, 00:56
Sep 20, 2004, 00:56
 
I keep tellin you guys.

Carmack developed a Machinima engine for his wife's corporation. Then id made a game to pay for the development.

Carmack don't care about games anymore, he likes rockets. So why not make the last gam engine for the wifey? Let her corporation make money for the rocket too.

109.
 
No subject
Sep 20, 2004, 00:32
No subject Sep 20, 2004, 00:32
Sep 20, 2004, 00:32
 
There were fewer than 10 in the game, IIRC. I wonder why they didn't use them (or the Mancubus) very much, but loaded up on Imps instead.

Not very many Lost Souls either past a certain point in the game.

Avatar 13955
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