Any immersion that Doom 3 ever had just ended up choking to death on some of id's gameplay choices. Seriously, everything that was set up by the story and engine was beaten to a pulp by arcadish gameplay concepts (Nothing pulls you out of the game like a monster closet or an ammo trap that's obviously only there to BE an ammo trap), silly gameplay mechanisms, and stuff like having to quit OUT of the game to get a code to open those martian buddy crates.. It just flabbergasts me to see anyone say Doom 3 was immersive. It had potential, and would have been awesome, but they went and squandered it.
Yes it's dark. Find any big science complex on earth and kill the power and what do get? limited emergency lighting and a lot of darkness. These places don't have many windows.
Two things. First of all; just because something can be explained away, doesn't automaticly make it good or fun. Secondly; so okay the game is dark, fine, it can be considered a valid design principle, sure... That's still no reason to produce such an obtuse gameplay "gem" like the flashlight (And before you get started on "standard issue" this and "duct tape" that; just because you have a reason to explain it away DOES NOT suddenly turn a concept that isn't fun into one that is..)
And IMO, wide open areas and realisitic water add to the game a LOT more than a unified graphic engine that A. Isn't even fully functional and B. Doesn't offer all that much over the old way of doing things, especially for the computing power that's sacraficed to for it. However, having said that, the Doom 3 engine IS spectacular.. I actually do not have a problem with the Doom 3 engine..
The Doom 3 game on the other hand....
This comment was edited on Oct 19, 2024, 06:08.