Have any of you people who diss this (or any other) game without playing it actually designed and built a game? Do you have any idea the processes involved with trying to entertain self-agrandising amature critics?
If you wanted to deal with sheep then you should have been a farmer.
Do you have any idea how many games I own? Do you have any idea how many I've played, stretching back to the days of the Apple II and Atari 2600, on up to today? After you've been burned by the sugar-coated marketing spin a couple times, you get to be pretty good at playing 'Spot The Bullshit' after a while.
So now I have to code a game in C++ and Direct X to have an opinion (on the overall theme, graphics, gameplay, etc.)? Does it look like we're discussing LOD algorithms, normal mapping, or per-pixel hit detection methods here? That must have been one hell of a typo if you were trying to get to Gamasutra and ended up at Blue's News.
I don't give a shit how it works, that's why we're paying you $50 and $X a month to make the pretty pixels dance. If we all could make our own games, you wouldn't have a job, would you?
When I read threads like this one, I wonder why we bother. It's certainly not the money. And this shows that it's sure as hell not the players.
You're in the business of your own accord. Noone has a gun to your head, forcing you to make games. And noone has a gun to your head forcing you to read forums like these, either.
The Matrix Online Ass-Kissing Fanboys are down the hall and to the left. You can't miss 'em. Just listen for the moans and the lip-smacking sounds.
/harsh, but I'm sick of the same old bullshit arguments
//and if you think this is bad, this is nothing, ever see Creston rant?
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[No pixels were harmed in the making of this post.]
Vote Toothpick Spreader Party in 2004!