Half-Life 2 Release Candidate

A short post to the Half-Life 2 Fallout Forums by Valve's Gabe Newell indicates a release candidate for Valve's upcoming shooter sequel was submitted to Vivendi Universal Games for approval yesterday. Thanks Andrew.
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66.
 
Re: w00tage!
Sep 18, 2004, 19:43
66.
Re: w00tage! Sep 18, 2004, 19:43
Sep 18, 2004, 19:43
 
Jereco wrote:
My bet is also that the game should reach Gold by next week, and be on shelves around mid october.

Ok, I'll bite... How much would you like to wager?

Avatar 13530
65.
 
Re: Doom 3
Sep 18, 2004, 19:00
65.
Re: Doom 3 Sep 18, 2004, 19:00
Sep 18, 2004, 19:00
 
You see, I think Doom 3 hating is somewhat akin to masturbation. And there are several people on this site who seem to engage in it quite frequently.


Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

-Albert Einstein
This message was edited at Sep 17, 23:00.


Your post reeks of idiocy to the point that it has an aroma. Two things are extremely funny about it though.
1. You edited this message & you still sound like a moron.
2. You have a quote from Einstein which expresses how much more intelligent you think you are above everyone else, when in fact you are a pathetic waste of resources. Cremation is too good for you.

64.
 
Re: Doom 3
Sep 18, 2004, 02:33
64.
Re: Doom 3 Sep 18, 2004, 02:33
Sep 18, 2004, 02:33
 
This may be news to you, but Doom 3 was a remake of Doom 1. So naturally the gameplay should be 1994 era. Doom 1 had monster closets and ammo traps, and so the remake of Doom 3 also has monster closets and ammo traps. This is not a complicated concept.

You know, I was going to argue about this. About how it Doom 3 being a remake doesn't exempt it from trying to have modern day gameplay mechanics (Indeed, they brought the story and the engine into the modern day; why not the gameplay as well?) but then I realized that has absolutely NOTHING to do with what I was talking about.

What I'm trying to get across is that all those little 1994-era gameplay decisions, alongside newer concepts like the flashlight and alt-tabbing out (EDIT: I take that back.. You had to QUIT OUT OF THE GAME to get that code, now that I think about it :P) to get a code from the 'net, adversly affect the immersion factor that Doom 3 has; Doom 3 itself already ruins the immersion factor that CptStern mentioned, which makes it silly, IMO, when he says HL2 can't top it. Top what, exactly?

Whether or not such gameplay designs are valid in todays world is irrelevent; they ARE disruptive to the immersion and suspense of disbelief, which is the point I was making. Whether or not that makes Doom 3 a bad game is another argument entirely.

Sincerely,
Jeremy Dunn
This comment was edited on Sep 18, 02:39.
63.
 
Doom 3
Sep 17, 2004, 23:00
63.
Doom 3 Sep 17, 2004, 23:00
Sep 17, 2004, 23:00
 
Yeah, I'm betting nothing is going to "top" Doom3's monster closets, 1994-era ammo traps, and the ever so immersive flashlight/weapon schism. Plus things like having to exit the game to find a code off the internet.. Nothing will ever come close to the kind of immersion Doom3 has..

This may be news to you, but Doom 3 was a remake of Doom 1. So naturally the gameplay should be 1994 era. Doom 1 had monster closets and ammo traps, and so the remake of Doom 3 also has monster closets and ammo traps. This is not a complicated concept.

You see, I think Doom 3 hating is somewhat akin to masturbation. And there are several people on this site who seem to engage in it quite frequently.


Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

-Albert Einstein
This comment was edited on Sep 17, 23:00.
62.
 
Immersion in gameplay
Sep 17, 2004, 18:30
62.
Immersion in gameplay Sep 17, 2004, 18:30
Sep 17, 2004, 18:30
 
echo... i found doom3 gameplay quite annoying. I mean, monster closets and armor/ammo traps, the presence of ammo lying about everywhere. The media part of doom3 made such a realistic effort in the sounds / lighting / gfx, but the gameplay was still doom1/2... which is disappointing, for the quality of raw material they had in an engine / gfx, they could have really made me believe (and care) about the story. (maybe not the doom story)...

look at other popular shooter games out these days (pandora tomorrow, counterstrike, ghost recon, halo)... story, open-ended worlds, interactive environments and intrigue is what will make ppl play games until 4am a lot more than run around shooting things, avoid the monster that appeared behind you and clawed ur bee-hind. I'm looking for combinations of RPG and shooters anymore.

I'm good at click n' kill and the problem solving aspects of games (move the chair onto the table to get the secret gold RTCW, yawn)..

but i want more suspense and story now. And i think other gamers do too...

61.
 
Re: Am I alone?
Sep 17, 2004, 14:51
61.
Re: Am I alone? Sep 17, 2004, 14:51
Sep 17, 2004, 14:51
 

(Please put the welding gun in it ((even if it's just a c_var you can toggle)) You could make a game that was just the welding gun, a pile of barrels and a puddle, and it would be the greatest game evar )

Lol Indeed this would be fun !

60.
 
Re: Am I alone?
Sep 17, 2004, 14:36
60.
Re: Am I alone? Sep 17, 2004, 14:36
Sep 17, 2004, 14:36
 
Yeah, I'm betting nothing is going to "top" Doom3's monster closets, 1994-era ammo traps, and the ever so immersive flashlight/weapon schism. Plus things like having to exit the game to find a code off the internet.. Nothing will ever come close to the kind of immersion Doom3 has..

I was just going to say something similar. Doom3 had a shit-ton of stunningly immersive sound work done on it. Sound-wise, it was quite an amazing experience.

Sadly, it had an even bigger shit-ton of stupid, illogical and annoying immersion-breaking gameplay contrivances such as the ones you mention (and there are plenty more, to be sure).

It's a damn shame id clung so stubbornly to their 'old-skool' ideas, because there were quite a few instances in the game where they really could have been innovative/creative, but just didn't. Their little 'menu system' stands out as something truly unique, and even that was completely under-utilized! D3 was hugely over-rated, IMO.

Actually, WTF am I wasting words on that thing for?

HL2 thread -- HL2 is going to be incredible!!

(Please put the welding gun in it ((even if it's just a c_var you can toggle)) You could make a game that was just the welding gun, a pile of barrels and a puddle, and it would be the greatest game evar )

-----
"... this has ALL been done before, better and by people who are slightly more competent than a pack of one eyed gerbils on acid."
-----
I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
59.
 
Re: Am I alone?
Sep 17, 2004, 14:16
59.
Re: Am I alone? Sep 17, 2004, 14:16
Sep 17, 2004, 14:16
 
"bet it is miles ahead of Doom 3 in the story telling and immersion departments.
I don't expect it to have anything like the immersion of Doom3 or atmosphere.
Apart from higher res textures, more polys and a few flashy shaders thrown in. It still looks too much like any other FPS expect Doom3.
Without full real-time lighting on everything it will look dated."

did we play the same game? HL2 is MILES above D3 ..all doom3 is a tech demo with some mediocre game play thrown in

58.
 
Re: Am I alone?
Sep 17, 2004, 13:33
58.
Re: Am I alone? Sep 17, 2004, 13:33
Sep 17, 2004, 13:33
 
I don't expect it to have anything like the immersion of Doom3 or atmosphere.

Yeah, I'm betting nothing is going to "top" Doom3's monster closets, 1994-era ammo traps, and the ever so immersive flashlight/weapon schism. Plus things like having to exit the game to find a code off the internet.. Nothing will ever come close to the kind of immersion Doom3 has..

And thank god for that.

Sincerely,
Jeremy Dunn

57.
 
Re: Am I alone?
Sep 17, 2004, 13:20
57.
Re: Am I alone? Sep 17, 2004, 13:20
Sep 17, 2004, 13:20
 
bet it is miles ahead of Doom 3 in the story telling and immersion departments.

I don't expect it to have anything like the immersion of Doom3 or atmosphere.
Apart from higher res textures, more polys and a few flashy shaders thrown in. It still looks too much like any other FPS expect Doom3.
Without full real-time lighting on everything it will look dated.

56.
 
Re: Am I alone?
Sep 17, 2004, 13:11
56.
Re: Am I alone? Sep 17, 2004, 13:11
Sep 17, 2004, 13:11
 
I found Half-Life 1 to be totaly immersive. Right on through the Xen levels. I can handle a little jumping around with my shooting without freaking out about it.

Agreed! The only game thus far that I have played through to the end. All others I typically play about half way or even less and usually lose interest after that. Looking forward to the sequel - I bet it is miles ahead of Doom 3 in the story telling and immersion departments.

You cannot make anything fool-proof. The fools are too inventive
You cannot make anything fool-proof. The fools are too inventive

GW: Tr Gandhi (Ra), Shiva Sung (Mo), Mangal Pandey (Ne), Rana Pratap Singh (Wa), Boddhi Satwa (Ri), Bhagat Singh (De), Bahadur Shastri (Pa)
Avatar 11944
55.
 
Re: Am I alone?
Sep 17, 2004, 10:41
55.
Re: Am I alone? Sep 17, 2004, 10:41
Sep 17, 2004, 10:41
 
I found Half-Life 1 to be totaly immersive. Right on through the Xen levels. I can handle a little jumping around with my shooting without freaking out about it.


54.
 
Re: Am I alone?
Sep 17, 2004, 09:54
54.
Re: Am I alone? Sep 17, 2004, 09:54
Sep 17, 2004, 09:54
 
No, you are not alone

53.
 
Re: No subject
Sep 17, 2004, 09:18
53.
Re: No subject Sep 17, 2004, 09:18
Sep 17, 2004, 09:18
 
if you're not going to buy the game why do you care? If you [b]are[/b] buying the game, shut up and stop whining. If you have that much of a beef with valve just dont buy their products, simple as that.

52.
 
Re: No subject
Sep 17, 2004, 08:27
52.
Re: No subject Sep 17, 2004, 08:27
Sep 17, 2004, 08:27
 
Oh it's September, where's the HL2 release news?
Ah here it is, it doesn't seem like a year ago since the last one. O how time flies.

"Vivendi's internal QA usually only lasts 72 hours"
It's the 72 hours play testing? so if done during normal working hours how many days is that? you're looking at 2 weeks.

They have to make sure all the pretty shiny effects work on all those ATI cards and are disabled on the NVidia cards.

And they have to make sure they remove all those scripted events that where in the leaked pre-alpha-e3 version, because they claimed at the time all those things like doors being kicked in was down to AI interacting with the environment in real-time.

HL1 never held me for long. It did cure my insomnia for a while but then I found a more intresting game to keep me awake.


51.
 
Re: No subject
Sep 17, 2004, 07:51
51.
Re: No subject Sep 17, 2004, 07:51
Sep 17, 2004, 07:51
 
"Unless of course you are right, in which case Valve sent out a press release about something utterly inconsequential in the process of making games: 'hey guys! Build xxxx got sent to our internal Q&A (just like all our other builds)!'. See what I mean?"

Valve didn't send out a press release. It was a forum post.

Besides, Vivendi's internal QA usually only lasts 72 hours. Assuming they don't find any major show-stopping bugs, the game will go gold soon.

50.
 
Re: No subject
Sep 17, 2004, 07:49
50.
Re: No subject Sep 17, 2004, 07:49
Sep 17, 2004, 07:49
 
But internal Q&A (which every game goes through) is a continuous process; most every build gets passed on to internal Q&A. So why make an announcement/press release on it a couple of days back if it wasn't the external Vivendi Q&A it was sent to? Which /would/ make this the second RC sent to Vivendi...
Unless of course you are right, in which case Valve sent out a press release about something utterly inconsequential in the process of making games: 'hey guys! Build xxxx got sent to our internal Q&A (just like all our other builds)!'. See what I mean?

49.
 
Re: No subject
Sep 17, 2004, 07:08
49.
Re: No subject Sep 17, 2004, 07:08
Sep 17, 2004, 07:08
 
"Thats great. Most of us don't really give a shite anymore."

Which explains why your posting about the game in this thread.

48.
 
Re: No subject
Sep 17, 2004, 05:27
Cy
48.
Re: No subject Sep 17, 2004, 05:27
Sep 17, 2004, 05:27
Cy
 
Gamestation just changed the release date to 1-11-04 the other day, could it be VU Europe talk more then US one?


http://www.gsserver.co.uk/site/shop/products/po-pc-003/


47.
 
Re: No subject
Sep 17, 2004, 05:20
47.
Re: No subject Sep 17, 2004, 05:20
Sep 17, 2004, 05:20
 
Me, I'm happy for the announcement, it's a milestone I'm sure everyone at Valve has been looking forward to for a long, long time, whether or not this is the RC that goes gold.

Thats great. Most of us don't really give a shite anymore.

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