Play Time: |
Antkendo. Thanks Ant. Who
else? Psycho Penguin. Thanks Jim. |
Link of the Day: | Target Takeouts Bra Inserts. Thanks Devicer. For the close of the description. |
Story of the Day: | Wacky Version of Polo Produces Jumbo Fun. Thanks Ted. |
Science!: |
Students make washing machine talk.
They put it through the wringer. Making Cars Safer for Pedestrians (registration required). |
Thanks Mike Martinez |
First off, let me give a shout out to a fellow poster that was known in-game as "Angard" and on the boards as "inexorable." He/she is a bit of the lurker type, but it was nice to find somebody from Blue's and Angard, a priest, really helped us on taking out the first sunken ghost ship in the wetlands.
Second, I do have to say that there is a somewhat bitter feeling or taste from the whole "closed beta" contest experience. I certainly was not going to kill myself to get into, but yeah, I was definitely interested in it. However, there were various issues and concerns over cheating and shady conduct. From day one, there were closed beta PCs that were going out of their way to help their friends through everything - some people had a leg up on knowing what to do, profession routes to take, and locations for all items. That was understandable, but then there was some definite cheating going on - reports of people being rested at all times (200% XP) and some people had the most bizarre level jumps. Things started getting worse and I just gave up on it - an even newer cheat had been found (100% protection) and there were level 50+ characters with mounts, too. Perhaps Matthew can comment on how stupidly ridiculous that is within a ten day period. As it stands, my character ended at level thirty.
I do not know if I would have ever won, but I know that I never had a chance to win - that is what irks me. Meanwhile, Blizzard really did not have anything to say other than a vague promise to look into things on the last day.
Likewise, now that it is over, I was going to wait a day and make a fairly detailed post covering things ranging from my general playing to various bugs all the way to sweeping design decisions they should make. However, the stress test board, the only one stress testers could post to, was locked yesterday and has already been removed. Blizzard could not even wait a day before locking/closing the board?
As for the game, it is both amazing and yet shockingly shallow.
Why, as a high level warrior with 1600+ armor, was I taking as much damage as the lower level rogue with 400+ armor?
After everything, I do have to give the game credit for its art design. The textures are low resolution, the game looked fugly the first time I played it , but there are a lot of them and I cannot stress the amount of attention and love that went into crafting the levels.
I could go on and on, but this is already way too much.
Removing skill points is stupid - you go from working for knowledge and being able to make a uniquely-skilled character to just purchasing the two fields of experience you wish - and I view it as a "cheat" on Blizzard's part.
Why is the character creation so blatantly limited?
I still hit level thirty in ten days. Mind you, the game is supposed to be capped at, what, level sixty?
Wondering if anybody at Blizzard wants to move RaymArden to the closed beta.