No DOOM 3 Tech for DNF

For those who may have missed the follow-up appended to the original story last night, Shacknews has a clarification from 3D Realms' George Broussard that Duke Nukem Forever is using an in-house engine developed at 3D Realms, not the DOOM 3 engine. This is in response to yesterday's Take Two quarterly earnings conference call, which stated the game was "using the DOOM 3 technology..." When I asked George how such an obvious error could be made, he replied: "No idea really. The rendering is Doom 3 like so maybe that confused them."
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53.
 
There is no DNF
Sep 11, 2004, 22:22
53.
There is no DNF Sep 11, 2004, 22:22
Sep 11, 2004, 22:22
 
>>Still, it's not "starting from scratch", as it probably
>>didn't require any extensive changes to their internal
>>production pipeline, toolset, etc.

It's been nearly 10 years, they might as well start from scratch. Id software bascially start from scratch, and it dosen't take them nearly 10 years to produce a new engine and tool set; Doom 3 took about 3 years. 3DR has had all the fucking time in the world to work on DNF, and they have nothing to show for it other than screenshots from 5+ years ago on a rendering engine they aren't using anymore.

What pisses me off about this is they still act like they are working on DNF, when I'm QUITE sure the game has been put on the shelf for the past 5+ years, so they can work on titles for the Play Station so they can earn a living.

I really can not remember the last time 3DR released a PC game in the past 5 years, and with the release of next gen consoles under $150 hitting the market, the money is there, not PC games. So obviously DNF is on the lowest priority right now.

__ FRAGaLOT
http://home.comcast.net/~zalle2/blog.htm
__ FRAGaLOT
52.
 
No subject
Sep 11, 2004, 13:59
52.
No subject Sep 11, 2004, 13:59
Sep 11, 2004, 13:59
 
Does greenmarine still work at 3Drealms?

51.
 
Re: Dialogue
Sep 11, 2004, 13:34
51.
Re: Dialogue Sep 11, 2004, 13:34
Sep 11, 2004, 13:34
 
Shawn: there's no doubt LGS was a very important part of Shock 2's development, but my understanding was that Irrational was a separate beast at the time of development, albeit a small one and heavily dependant--hence the word "sister." Perhaps "child" would have been a better word.

Anyway, if Irrational was a separate entity, I don't think the statement "LGS developed System Shock II" is true. Would you agree, or do you think the degree of separation was small enough that the two companies could be considered one?


50.
 
Re: No subject
Sep 11, 2004, 13:16
50.
Re: No subject Sep 11, 2004, 13:16
Sep 11, 2004, 13:16
 
I always get a chuckle out of those who act like DNF's long development time has affected their personal lives in some negative fashion.


Avatar 18712
49.
 
Re: Dialogue
Sep 11, 2004, 05:03
49.
Re: Dialogue Sep 11, 2004, 05:03
Sep 11, 2004, 05:03
 
I really don't know what people are bitching about here...I mean, yes, I think the game should have been out a long time ago and 3d Realms is taking a rediculous amount of time producing a title that, quite frankly, is going to chug hard balls to produce anything that the company can truly claim as original...but on the one hand, it's just a game. If they spend x amount of millions producing a killer game, then we'll shout praise and all the other BS about how the eon long wait was worth it. If they produce a steaming pile of crap, then all the flamers who regularly post here will be able to carry on as if Daikatana was being released again.


48.
 
Re: Dialogue
Sep 11, 2004, 02:30
48.
Re: Dialogue Sep 11, 2004, 02:30
Sep 11, 2004, 02:30
 
.

This comment was edited on Jun 23, 2009, 16:18.
47.
 
I wish
Sep 10, 2004, 21:06
47.
I wish Sep 10, 2004, 21:06
Sep 10, 2004, 21:06
 
3DRealms would at least release some screen shots....or anything pretaining to DNF and I don't mean old screen shots something new to prove us all wrong...they sold the publishing right to Max Payne so there is some money there but who really knows if they even have offices in texas or not...George could be home doing nothing and just fucking with us....

This comment was edited on Sep 10, 21:06.
Avatar 20650
46.
 
No subject
Sep 10, 2004, 19:06
46.
No subject Sep 10, 2004, 19:06
Sep 10, 2004, 19:06
 
I always get a chuckle out of those who act like DNF's long development time has affected their personal lives in some negative fashion.

----------------------------------------------------------------------
What Would Fred Do?
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
45.
 
Re: Dialogue
Sep 10, 2004, 18:39
45.
Re: Dialogue Sep 10, 2004, 18:39
Sep 10, 2004, 18:39
 
If the game's any good, I'd buy it. Fuck all the development hell, it's not like it particularly bothers me. As someone said, at the end of the day George B et al only have to justify what must be getting on for the most expensive development ever by making money. And I'm sure it will make plenty.

Avatar 18712
44.
 
Re: Dialogue
Sep 10, 2004, 17:59
44.
Re: Dialogue Sep 10, 2004, 17:59
Sep 10, 2004, 17:59
 
Planet X: Shut your blubbering vagina. For George B to justify his development time, all he has to do is make money. Funny thing is, if he weren't making money right now, after 7 years of development, he'd be tits up. As for the quality of the game, and the crap he's said, he has justified it to the community, and explained the hold up in terms a 2 year old could understand.

Fun wouldn't even cut it eh? I suggest you quit playing video games if fun doesn't cut it for you. People make mistakes. Big ones. Move on.

Vote for Bush and find out
STAY RIGHT WHERE YOU ARE, GET OUT OF THAT BED AND GET DOWN ON THE FLOOR, GET OUTSIDE RIGHT NOW, RIGHT HERE: GET DOWN ON THE CEMENT, I DONT CARE IF YOU'RE NUDE, GET DOWN ON THE CEMENT, I DON'T CARE IF ITS FREEZING! WHERES THE DRUGS, WE KNOW YOU GOT THE DRU
43.
 
DNF features new technology
Sep 10, 2004, 17:32
43.
DNF features new technology Sep 10, 2004, 17:32
Sep 10, 2004, 17:32
 
The key to DNF's success will be the inclusion of new virtual reality helmet technology in every box that ships. So take that neysayers!

Or something.

42.
 
Re: Dialogue
Sep 10, 2004, 16:11
42.
Re: Dialogue Sep 10, 2004, 16:11
Sep 10, 2004, 16:11
 
Develop one of the most talked about games in all gamer history, System Shock II, and have your studio closed down

...except SS2 was developed by LGS' sister company Irrational, who seem to be doing just fine, if the Tribes: Vengeance beta is any indication.

41.
 
funding
Sep 10, 2004, 14:21
41.
funding Sep 10, 2004, 14:21
Sep 10, 2004, 14:21
 
MyRealName:

I think the only reason they're still in existence is because they helped publish Max Payne 1&2.

"I find your lack of faith disturbing." - Darth Vader
Smile Like You Mean It
40.
 
Re: Dialogue
Sep 10, 2004, 14:07
40.
Re: Dialogue Sep 10, 2004, 14:07
Sep 10, 2004, 14:07
 
George B, if you read this board let it go man. How long are you going to shovel the bullshit down our throats? I remember for Prey you kept that going till the very last minute until you finally had to come clean it was a dead game. The sad thing is you didn't learn from that experience. Pray was just too over ambitious for its own good, and DNF is obviously falling into that trap. Do you realize George B that DNF would have to be the best FPS shooter ever made to justify the development time and comments made over the years by you and your partner? That is a lot of pressure and you know you can't deliver. Even a fun game at this point wouldn't cut it. Unless DNF was revolutionary in every way there would be hell to pay from reviewers and the gaming community. Daikatana has nothing on the venom that would be spewed forth unto DNF.

Let it go George, admit you and your partner's project management skills are for shit, and move on to something else. Much like Right Said Fred, or Milli Vanilli, Duke Nukem was a one hit wonder. I can live with that, one hit wonders are fun while they last and I certainly had a blast with Duke Nukem back in the day.


39.
 
Re: Dialogue
Sep 10, 2004, 13:33
39.
Re: Dialogue Sep 10, 2004, 13:33
Sep 10, 2004, 13:33
 
(yeah i'm aiding a (thread) hijacker here but oh well )
Speak out against the Iraq war and die in a plane crash
The other things you mention can be plausibly explained, but when i heard
"Sen. Paul Wellstone, family, and staff members killed in a plane crash" my jaw dropped and i thought 'holeeeshit, what a REMARKABLY curious... coincidence'.

If it had been the plot of a TV Movie of the Week it would have been laughably absurd.

The magnitude of such a statistical convergence is right up there with the JFK Magic Bullet.

Even more curious, if i recall correctly the mainstream press didn't even flinch or raise an eyebrow.
This comment was edited on Sep 10, 13:34.
38.
 
Re:
Sep 10, 2004, 13:09
38.
Re: Sep 10, 2004, 13:09
Sep 10, 2004, 13:09
 
With all the interactivity DNF is meant to have, plus how long it's been going on.... they must be funding by ingame advertisements...

I'm getting a vision, I get shot and lose health...I need to find a casino with drink vending machines... preferably coke, because like the old ads used to say 'coke adds life'...

Too many guys to fight, the odds are against me... quick, a music store... the dance section... shit, it's alphabetical listings...... oh, there it is snap 'I've got the power'... now I'm invincible...

The evil scientists lare is miles away, I'm not really sure where it is.... damn, I only have five minutes.... the strip... a car dealer... where the feck is ford, I need an 'explorer'... considering it will get shot up, then crash and burn, this is rather fitting....

There's probably a nike 'just do it' moment in the strip club, too...

37.
 
Re: In house?
Sep 10, 2004, 13:05
37.
Re: In house? Sep 10, 2004, 13:05
Sep 10, 2004, 13:05
 
Placing any type of trust in any statement made by Mr. Broussard is like investing in the Phantom game console. Game's been vaporware for years now. Anyone with an IQ higher than a parboiled potato would realise that.

36.
 
No DOOM 3 Tech for DNF
Sep 10, 2004, 13:01
36.
No DOOM 3 Tech for DNF Sep 10, 2004, 13:01
Sep 10, 2004, 13:01
 
No SOUP for YOU!

Come back, one year. Next!

This space is available for rent
35.
 
Re: In house?
Sep 10, 2004, 12:58
35.
Re: In house? Sep 10, 2004, 12:58
Sep 10, 2004, 12:58
 
I don't think the DNF developers actually know what they are doing
I don't believe there is any active DNF development going on any more.
Meaning, there is no dev team working on completing the milestones of an actual game design.

Yes they may be fiddling around with some engine and the tools and utilities to create a general development environment for products related to the Duke mythos, but there is no -specific- game currently under development any more.

34.
 
Re: Dialogue
Sep 10, 2004, 12:48
34.
Re: Dialogue Sep 10, 2004, 12:48
Sep 10, 2004, 12:48
 
My favorite George Broussard moment was in an article a few years back where he bragged that 3D Realms created the most original characters in the business. Aside from the fact that Duke is a pretty generic 80s-action-movie-style hero, most of his quips in Duke 3D were directly lifted from the Evil Dead movies, They Live, Dirty Harry, and a bunch of other flicks. Come on, man ... original?

Hey, for the time, it was pretty original for a video game. DOOM and Quake has left us with faceless "marines" that had no personality. The games took place in alien environments, with the only things looking familiar being door and the occassional satellite dish.

Duke 3D gave us apocalyptic environments on Earth, and a character with a bad attitude. He little comments added to the fun, and the environment was rather bizzar (strip clubs and what-not).

For a FPS VIDEO GAME, their character and style were pretty original, though he was a cliche 80's badass (with stolen one-liners). But it was fun. At the time, the only FPS shooters with any character-depth were "Dark Forces" and "Strife."

Man, I wish they had released the game when it was supposed to come out ('99, '00, whatever).



"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurmama
This comment was edited on Sep 10, 12:49.
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
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