What's with the weapon effects?
The Thompson sounds like a shouldered 240B and the M2 has lost all the fury? Did Activision copyright the SFX from CoD and therefor EA (Oh wait, it's EA...) isn't allowed to set up distance-staggered mics and fire off a few antiques?
With all the antique war-games EA and Activision are making right now, it wouldn't take more than a week to set up a mock Malone-9:: Ft. Benning, GA near their respective development studios (easier for EA as developement teams are assimilated into EA just as Eidos does, whereas Actvision is apt to more or less reaches out to independant developers as with id Soft), procure some antique weapons or possibly even machine new parts (we are talking about effort and budget however), recreate the old calibre ammunition in their original grain loads, and once and for all get it right. It wouldn't take more than 1.5mil if poorly spent.
So what the crap?
This comment was edited on Sep 5, 01:47.