Consolidation

Thanks Mike Martinez.

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7.
 
Re: No subject
Sep 1, 2004, 18:22
7.
Re: No subject Sep 1, 2004, 18:22
Sep 1, 2004, 18:22
 
a Dynamic World System where Actions have Cause-and-Effect Consequence, where player actions ripple thru the game world and affect the environment as well as other players.

It's not too complex, people are just assholes. There are fairly complex models to represent why people are assholes in general life. Strangely they're not popular.

And that's why a lot of people, who have extensive Internet experience, would still rather play single player. Because the average NPC isn't going to declare you to be teh suxor.


However much we deserve it.

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Aug 31, 2004Aug 31 2004
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 7.
Sep 1, 2004Sep 1 2004
   Re: No subject
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Aug 31, 2004Aug 31 2004
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Sep 1, 2004Sep 1 2004