Consolidation

Thanks Mike Martinez.

View : : :
4.
 
Re: No subject
Aug 31, 2004, 19:57
4.
Re: No subject Aug 31, 2004, 19:57
Aug 31, 2004, 19:57
 
but if real people were playing in a game world where everyone's choices effected it
ayup that's what early mmog designers tried for and have pretty much abandoned - a Dynamic World System where Actions have Cause-and-Effect Consequence, where player actions ripple thru the game world and affect the environment as well as other players. Apparently even a limited implementation of such a model is just way too complex to ever work.

Date
Subject
Author
1.
Aug 31, 2004Aug 31 2004
2.
Aug 31, 2004Aug 31 2004
3.
Aug 31, 2004Aug 31 2004
 4.
Aug 31, 2004Aug 31 2004
  Re: No subject
7.
Sep 1, 2004Sep 1 2004
5.
Aug 31, 2004Aug 31 2004
6.
Sep 1, 2004Sep 1 2004