Acclaim Closings

A story on MCV (thanks Frans) indicates the bad news just keeps getting worse for besieged developer/publisher Acclaim, which looks to be entering its death throes with some closing announcements:
The company earlier this week announced that it was seeking additional funding, but warned that bankruptcy was a possibility. Sadly, that now looks like being the reality.

Yesterday, the Acclaim Texas facility was closed and this morning the publisher’s Manchester studio was shut down with a loss of 130 jobs. Meanwhile, the European head office in Kensington is not answering its phones.

A announcement to NASDAQ is expected this afternoon.
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1.
 
Whew...
Aug 27, 2004, 12:22
1.
Whew... Aug 27, 2004, 12:22
Aug 27, 2004, 12:22
 
And a bunch of licensed properties sigh in relief, knowing that there is one less hack-job company around to destroy them.

Actually, I'm sorry to hear this. Acclaim has done some wonderful titles (Re-Volt immediately comes to mind). But they've made some horrid business decisions over the last several years. I hope their employees will be able to land on their feet.

2.
 
I'm glad
Aug 27, 2004, 12:25
Fugazi
 
2.
I'm glad Aug 27, 2004, 12:25
Aug 27, 2004, 12:25
 Fugazi
 
This company has pumped out nothing but crap for years. Good riddance.

The CRTC needs to be destroyed.
3.
 
No subject
Aug 27, 2004, 12:32
3.
No subject Aug 27, 2004, 12:32
Aug 27, 2004, 12:32
 
They actually had some good titles recently like The Bards Tale, and Juiced looks good. The burnout series did pretty good but that was sold off as I recall.

Ah well too late to save the company now.

4.
 
No subject
Aug 27, 2004, 12:38
Cy
4.
No subject Aug 27, 2004, 12:38
Aug 27, 2004, 12:38
Cy
 
Checking this:

http://www.acclaim.com/games/index.html

It's pretty easy to see why - looks like it was only Burnout that had made them money for the last couple of years. With Burnout going to EA there was nothing except Bard's Tale and Juiced (or Burnout/NFSU rip off!) left in their stable.

Shame though I used to love Forsaken and Trickstyle - never really understood why people rated Turok though.

5.
 
Re: I'm glad
Aug 27, 2004, 12:42
pob
5.
Re: I'm glad Aug 27, 2004, 12:42
Aug 27, 2004, 12:42
pob
 
"This company has pumped out nothing but crap for years. Good riddance."

and, conversely, TTLG pumped out nothing but ace non-crap for years, and they died too.

messy, feel bad for the dudes who suffered at the hands of the management decisions.

6.
 
Sad
Aug 27, 2004, 12:55
6.
Sad Aug 27, 2004, 12:55
Aug 27, 2004, 12:55
 
I have no idea what company was closed down (has the "Acclaim" name, but that is it...,) but I will miss the Acclaim of old. The market has its hardships, but you do have to focus on original titles, high quality, and not rushing titles to market.

R.I.P. Acclaim.

Hoping all its properties find happy homes,
Ray


-----
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This comment was edited on Aug 27, 12:57.
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7.
 
Re: I'm glad
Aug 27, 2004, 13:04
nin
7.
Re: I'm glad Aug 27, 2004, 13:04
Aug 27, 2004, 13:04
nin
 
feel bad for the dudes who suffered at the hands of the management decisions.

Here here...the company may have sucked, but people losing their jobs is never cool...

Don't try this at home. Don't try this when you're alone. Don't try this at home. You're gonna hurt yourself. http://www.laptopic.com
8.
 
Sad
Aug 27, 2004, 13:11
8.
Sad Aug 27, 2004, 13:11
Aug 27, 2004, 13:11
 
They were finally going in the right direction with original ip and fresh games, like Interview with a Made Man, The Last Job, The Red Star, 100 Bullets and Emergency Mayhem. Sadly they can't recover the way Midway did.

9.
 
Thank god
Aug 27, 2004, 13:26
9.
Thank god Aug 27, 2004, 13:26
Aug 27, 2004, 13:26
 
The only good game this company ever made was turok, which actually was a really good first person shooter at the time(was the first fps with wide open areas). Of course acclaim managed to completely destroy this francise as well so fuck them.

10.
 
Re: Sad
Aug 27, 2004, 13:29
10.
Re: Sad Aug 27, 2004, 13:29
Aug 27, 2004, 13:29
 
Whoa, these were the guys making the 100 Bullets game? I was really looking forward to this (I'm a big fan of the comic, and apparently Azzarello and Risso were actually involved in writing and doing art for this game). What does this mean for it? That would suck to see it never come out.

11.
 
Manchester
Aug 27, 2004, 13:39
11.
Manchester Aug 27, 2004, 13:39
Aug 27, 2004, 13:39
 
I worked for the company in their Manchester studios up to December 2002 when they laid me off.

This news is something of a bitter sweet thing.
There were some genuinely talented artists and coders working on utter drivel.

It was always exciting walking around the studio and seeing what the teams had running on their screens. I remember in particular the death animations that were being polished for Gladiator and Alwyn's concept sketches for the same game. Exciting stuff.

A real shame.
I hope they all move onwards and upwards.

p.s. it's nice to see the kid's comments on this board remain entertainingly tiresome.

This comment was edited on Aug 27, 13:43.
12.
 
Re: Thank god
Aug 27, 2004, 13:49
12.
Re: Thank god Aug 27, 2004, 13:49
Aug 27, 2004, 13:49
 
That is the one game that I would love to have an updated, PC version of. Imagine using the Cryengine for that - in fact, did the demos of it not originally have dinosaurs?

Turok - w00t
Turok 2 - w...0...0...t (sorry, the framerate is making things slow)
Turok everything else - Bleh.

Wanting to go back to large, mystical levels set in jungles and ruins,
Ray

-----
A locked copy of Half-Life 2 is now on your computer.
http://users.ign.com/collection/RayMarden
http://www.dvdaficionado.com/dvds.html?cat=1&id=ray_marden
I love you, mom.
Everything is awesome!!!
http://www.kindafunny.com/
I love you, mom.
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13.
 
Re: Thank god
Aug 27, 2004, 13:56
13.
Re: Thank god Aug 27, 2004, 13:56
Aug 27, 2004, 13:56
 
I was a huge Descent fan in those days as I was Doom/2, etc, and when Forsaken came out, it grabbed alot of Descent fans, some liked, some didn't, but the game was excellent, very few bugs that I recalled(I never had any), and the sportsman ship playing that game was incredible, big happy loving community..(awwww)...anyway, I participated back then in the design a website contest, and won, and got a copy of forsaken from the producer, of which I dont remember his name now, but it took so long to get it, till I rushed out to buy the game anyway, and then got an award at work and recieved yet another copy...(F N A!).
So I have 3 copies of the game, one signed box, curious if it's worth anything on Ebay

I remember forsaken was the first game to use the cool D3d tech of "turbo", where your screen bulged into the middle of the screen, as stuff beside you became blurred, i was so drooling over that back then hehe.
Oh, and Revolt, was a blast, even loosing you could have a great time, what a great game concept.

14.
 
Re: Sad
Aug 27, 2004, 14:01
14.
Re: Sad Aug 27, 2004, 14:01
Aug 27, 2004, 14:01
 
I will miss the Acclaim of old.

Agree completely -- in the crazy ol' days of my uberbadass 1MB of RAM/dual 1.44MB floppy having Amiga 2000, there were two companies you could always count on to put out something fun: Psygnosis and Acclaim..

'course, that was way back when Sierra was Sierra; EA was just a cute little whisp of a thing; Infogrames was practically some kind of art-house dev, and putting a neon 'Atari' sign in a movie that's set in the distant future didn't seem like such a strange thing to be doing ;).. But those were simpler times. A time when nerds were Nerds, and none of the 'cool' kids would be caught dead in front of a computing machine.

If I recall correctly, they'd busy themselves playing a game called Stare at the Sun for lack of any other options. Hundreds of them.. standing around in fields staring at the sun until their eyeballs burst into flame. Amazing how much things can change in so little time..

RIP Acclaim of yore.


-----
"... this has ALL been done before, better and by people who are slightly more competent than a pack of one eyed gerbils on acid."
This comment was edited on Aug 27, 14:04.
-----
I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
15.
 
No subject
Aug 27, 2004, 15:46
15.
No subject Aug 27, 2004, 15:46
Aug 27, 2004, 15:46
 
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16.
 
#14
Aug 27, 2004, 16:13
xx
16.
#14 Aug 27, 2004, 16:13
Aug 27, 2004, 16:13
xx
 
i'm jealous.your machine was the beast compared to the amiga 500 with the half meg addon card for $150 and a second floppy for $85 i had to save my pennies for. the funniest thing about it all is paying $625 for a state of the art u.s. robotics hst modem [that's a mind blowing 19.2k speed folks lol] so when i finally was able to upgrade my 300 baud modem the hst cost almost as much as my puter and i didn't buy a monitor untill commodore was closing its doors and i picked up a refurbed one deeply discounted.cinemaware and microprose always released great stuff for the amiga,ibm,and c64[i never owned atari] back then.

17.
 
Re: #14
Aug 27, 2004, 17:07
17.
Re: #14 Aug 27, 2004, 17:07
Aug 27, 2004, 17:07
 
I'm actually very looking forward to Bard's Tale. If Acclaim dies, I hope they are able to find another publisher for it.

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18.
 
no word on the Cheltenham studio?
Aug 27, 2004, 17:12
18.
no word on the Cheltenham studio? Aug 27, 2004, 17:12
Aug 27, 2004, 17:12
 
a good friend works for them, and as stressed earlier, there are a lot of talented people who are completely hamstrung by incompetant management.

19.
 
Re: no word on the Cheltenham studio?
Aug 27, 2004, 17:21
PHJF
 
19.
Re: no word on the Cheltenham studio? Aug 27, 2004, 17:21
Aug 27, 2004, 17:21
 PHJF
 
I'm with Ray, I loved the first couple Turok games. And let's not forget which company came out with NBA Jam!

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20.
 
Re: no word on the Cheltenham studio?
Aug 27, 2004, 17:56
20.
Re: no word on the Cheltenham studio? Aug 27, 2004, 17:56
Aug 27, 2004, 17:56
 
Turok - w00t
Turok 2 - w...0...0...t (sorry, the framerate is making things slow)
Turok everything else - Bleh.
Agreed I grew up with this developer (Double Dragons) and it's a damn shame to see it closing it's doors. Damn I'm growing up

Edit: Nevermind had them mixed up w/Tradewest. But they still rock!

This comment was edited on Aug 27, 18:00.
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