I worked for the company in their Manchester studios up to December 2002 when they laid me off.
This news is something of a bitter sweet thing.
There were some genuinely talented artists and coders working on utter drivel.
It was always exciting walking around the studio and seeing what the teams had running on their screens. I remember in particular the death animations that were being polished for Gladiator and Alwyn's concept sketches for the same game. Exciting stuff.
A real shame.
I hope they all move onwards and upwards.
p.s. it's nice to see the kid's comments on this board remain entertainingly tiresome.
This comment was edited on Aug 27, 13:43.