Acclaim Closings

A story on MCV (thanks Frans) indicates the bad news just keeps getting worse for besieged developer/publisher Acclaim, which looks to be entering its death throes with some closing announcements:
The company earlier this week announced that it was seeking additional funding, but warned that bankruptcy was a possibility. Sadly, that now looks like being the reality.

Yesterday, the Acclaim Texas facility was closed and this morning the publisher’s Manchester studio was shut down with a loss of 130 jobs. Meanwhile, the European head office in Kensington is not answering its phones.

A announcement to NASDAQ is expected this afternoon.
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30.
 
Re: Whew...
Sep 26, 2004, 10:02
30.
Re: Whew... Sep 26, 2004, 10:02
Sep 26, 2004, 10:02
 
Two people said they liked the first two Turok games. I liked the third one as well, as much, if not more so. I consider them all kind of together in a way. And I even enjoyed Turok: Evolution.
It kind of shocked me when I heard this news. I can't imagine a time without a new Turok game coming out some time or another. Yet somehow it also seems like you knew it was gonna happen. Somehow Evolution seemed like it might be the last. Even the lead designer said it would be nice to move on to something different.
Turok 2 was a great game, but it was greater in concept and art than the actual gameplay, which was mired down by poor framerates and too-few savepoints.


29.
 
Word in Austin
Aug 28, 2004, 20:18
29.
Word in Austin Aug 28, 2004, 20:18
Aug 28, 2004, 20:18
 
The word in Austin is the studio has been closed all last week due to 3 months + of unpaid rent. The Austin studio barely made payroll last round so this next ones in question. People are bailing left and right. The Austin games dev scene is in the crapper right now, with tons of game devs with no work moving away from TX. Its too bad a lot of folks at that studio were very good game devs. The management I heard in Austin was terrible, and had been for years.

28.
 
Re: Whew...
Aug 28, 2004, 06:05
28.
Re: Whew... Aug 28, 2004, 06:05
Aug 28, 2004, 06:05
 
I work for Acclaim Cheltenham, and i've still no idea what's going on.

Tuesday should be interesting, once the bank holiday is over

27.
 
Re: no word on the Cheltenham studio?
Aug 28, 2004, 05:58
27.
Re: no word on the Cheltenham studio? Aug 28, 2004, 05:58
Aug 28, 2004, 05:58
 
Which company has the rights?

Though it varies from company to company and deal to deal, the publishers are commonly the equivalent of a financer, in addition to what you listed.

Noting games are no longer made by one person in a garage ;),
Ray

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26.
 
Re: no word on the Cheltenham studio?
Aug 28, 2004, 05:38
26.
Re: no word on the Cheltenham studio? Aug 28, 2004, 05:38
Aug 28, 2004, 05:38
 
Well, I'm sure Bard's Tale will come out. But InXile will just have to find another publisher. I actually thought they were self-publishing that one, but I guess not.

I <think> Acclaim were <just> handling distribution while the devs were doing everything else (advertising, box art, plastic wrapping - apparently I don't know what the hell publishers actually do. Hmm.)

25.
 
Re: no word on the Cheltenham studio?
Aug 27, 2004, 21:50
25.
Re: no word on the Cheltenham studio? Aug 27, 2004, 21:50
Aug 27, 2004, 21:50
 
Is this being blamed on BMX XXX?





And yes, they deserve this solely for not making a sequel to Re-Volt, the best arcade racing on the PC. (of course they don't deserve it, but the severity of the point remains.)

24.
 
First Origin, now Acclaim...
Aug 27, 2004, 21:43
24.
First Origin, now Acclaim... Aug 27, 2004, 21:43
Aug 27, 2004, 21:43
 
It's not looking good for the local Austin game development industry recently. I've talked to ppl about how even thou "sales-wise" the gaming industry is rivaling the movie industry, development(developer)-wise, things are not all that rosey.

If what I've heard is true, it's not like Acclaim had the best publisher-developer relationship with their Austin studio (formerly known as Iguana Studios). It's not hard to see why the founder (with other top management and possible talent) left and started Metro Studios.

Anywho, hope the best for the ppl now out of work.

23.
 
Re: no word on the Cheltenham studio?
Aug 27, 2004, 21:04
Tei
23.
Re: no word on the Cheltenham studio? Aug 27, 2004, 21:04
Aug 27, 2004, 21:04
Tei
 
And let's not forget which company came out with NBA Jam!

Actually that was Midway. Acclaim published the console conversions.

22.
 
Re: no word on the Cheltenham studio?
Aug 27, 2004, 20:38
22.
Re: no word on the Cheltenham studio? Aug 27, 2004, 20:38
Aug 27, 2004, 20:38
 
Well, I'm sure Bard's Tale will come out. But InXile will just have to find another publisher. I actually thought they were self-publishing that one, but I guess not.

Parallax Abstraction
Ottawa, Ontario, Canada
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21.
 
Re: no word on the Cheltenham studio?
Aug 27, 2004, 19:59
21.
Re: no word on the Cheltenham studio? Aug 27, 2004, 19:59
Aug 27, 2004, 19:59
 
DAMNIT!!!

Juice looks so good, none of that bullshit underground crap, damnit, looks like these days good games go under while crapware like underground is top seller

Bards Tale was promising to :*(

20.
 
Re: no word on the Cheltenham studio?
Aug 27, 2004, 17:56
20.
Re: no word on the Cheltenham studio? Aug 27, 2004, 17:56
Aug 27, 2004, 17:56
 
Turok - w00t
Turok 2 - w...0...0...t (sorry, the framerate is making things slow)
Turok everything else - Bleh.
Agreed I grew up with this developer (Double Dragons) and it's a damn shame to see it closing it's doors. Damn I'm growing up

Edit: Nevermind had them mixed up w/Tradewest. But they still rock!

This comment was edited on Aug 27, 18:00.
19.
 
Re: no word on the Cheltenham studio?
Aug 27, 2004, 17:21
PHJF
 
19.
Re: no word on the Cheltenham studio? Aug 27, 2004, 17:21
Aug 27, 2004, 17:21
 PHJF
 
I'm with Ray, I loved the first couple Turok games. And let's not forget which company came out with NBA Jam!

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18.
 
no word on the Cheltenham studio?
Aug 27, 2004, 17:12
18.
no word on the Cheltenham studio? Aug 27, 2004, 17:12
Aug 27, 2004, 17:12
 
a good friend works for them, and as stressed earlier, there are a lot of talented people who are completely hamstrung by incompetant management.

17.
 
Re: #14
Aug 27, 2004, 17:07
17.
Re: #14 Aug 27, 2004, 17:07
Aug 27, 2004, 17:07
 
I'm actually very looking forward to Bard's Tale. If Acclaim dies, I hope they are able to find another publisher for it.

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Technical Consultant, Hardcore Modern and Retro Gamer, Video Game Historian
Ottawa, Ontario, Canada
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16.
 
#14
Aug 27, 2004, 16:13
xx
16.
#14 Aug 27, 2004, 16:13
Aug 27, 2004, 16:13
xx
 
i'm jealous.your machine was the beast compared to the amiga 500 with the half meg addon card for $150 and a second floppy for $85 i had to save my pennies for. the funniest thing about it all is paying $625 for a state of the art u.s. robotics hst modem [that's a mind blowing 19.2k speed folks lol] so when i finally was able to upgrade my 300 baud modem the hst cost almost as much as my puter and i didn't buy a monitor untill commodore was closing its doors and i picked up a refurbed one deeply discounted.cinemaware and microprose always released great stuff for the amiga,ibm,and c64[i never owned atari] back then.

15.
 
No subject
Aug 27, 2004, 15:46
15.
No subject Aug 27, 2004, 15:46
Aug 27, 2004, 15:46
 
"Guru Meditation #010128990210"

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I'd rather run with Ramsey, swim in quicksand... shit by a tree, fuckin live off the land..."
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Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

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14.
 
Re: Sad
Aug 27, 2004, 14:01
14.
Re: Sad Aug 27, 2004, 14:01
Aug 27, 2004, 14:01
 
I will miss the Acclaim of old.

Agree completely -- in the crazy ol' days of my uberbadass 1MB of RAM/dual 1.44MB floppy having Amiga 2000, there were two companies you could always count on to put out something fun: Psygnosis and Acclaim..

'course, that was way back when Sierra was Sierra; EA was just a cute little whisp of a thing; Infogrames was practically some kind of art-house dev, and putting a neon 'Atari' sign in a movie that's set in the distant future didn't seem like such a strange thing to be doing ;).. But those were simpler times. A time when nerds were Nerds, and none of the 'cool' kids would be caught dead in front of a computing machine.

If I recall correctly, they'd busy themselves playing a game called Stare at the Sun for lack of any other options. Hundreds of them.. standing around in fields staring at the sun until their eyeballs burst into flame. Amazing how much things can change in so little time..

RIP Acclaim of yore.


-----
"... this has ALL been done before, better and by people who are slightly more competent than a pack of one eyed gerbils on acid."
This comment was edited on Aug 27, 14:04.
-----
I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
13.
 
Re: Thank god
Aug 27, 2004, 13:56
13.
Re: Thank god Aug 27, 2004, 13:56
Aug 27, 2004, 13:56
 
I was a huge Descent fan in those days as I was Doom/2, etc, and when Forsaken came out, it grabbed alot of Descent fans, some liked, some didn't, but the game was excellent, very few bugs that I recalled(I never had any), and the sportsman ship playing that game was incredible, big happy loving community..(awwww)...anyway, I participated back then in the design a website contest, and won, and got a copy of forsaken from the producer, of which I dont remember his name now, but it took so long to get it, till I rushed out to buy the game anyway, and then got an award at work and recieved yet another copy...(F N A!).
So I have 3 copies of the game, one signed box, curious if it's worth anything on Ebay

I remember forsaken was the first game to use the cool D3d tech of "turbo", where your screen bulged into the middle of the screen, as stuff beside you became blurred, i was so drooling over that back then hehe.
Oh, and Revolt, was a blast, even loosing you could have a great time, what a great game concept.

12.
 
Re: Thank god
Aug 27, 2004, 13:49
12.
Re: Thank god Aug 27, 2004, 13:49
Aug 27, 2004, 13:49
 
That is the one game that I would love to have an updated, PC version of. Imagine using the Cryengine for that - in fact, did the demos of it not originally have dinosaurs?

Turok - w00t
Turok 2 - w...0...0...t (sorry, the framerate is making things slow)
Turok everything else - Bleh.

Wanting to go back to large, mystical levels set in jungles and ruins,
Ray

-----
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Everything is awesome!!!
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11.
 
Manchester
Aug 27, 2004, 13:39
11.
Manchester Aug 27, 2004, 13:39
Aug 27, 2004, 13:39
 
I worked for the company in their Manchester studios up to December 2002 when they laid me off.

This news is something of a bitter sweet thing.
There were some genuinely talented artists and coders working on utter drivel.

It was always exciting walking around the studio and seeing what the teams had running on their screens. I remember in particular the death animations that were being polished for Gladiator and Alwyn's concept sketches for the same game. Exciting stuff.

A real shame.
I hope they all move onwards and upwards.

p.s. it's nice to see the kid's comments on this board remain entertainingly tiresome.

This comment was edited on Aug 27, 13:43.
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