Afternoon Q&As

  • Monolith/WB
    There's a Jason Hall Q&A on The Matrix Online Vault talks with the head of WBIE about their acquisition of developer Monolith: "WBIE is not a publisher. Monolith will continue produce games for other publishers. And WBIE will conitnue [sic] to work with other publishers and developers. The licenses will be granted to the developers and publishers that will be the best fit for the property."
  • City of Heroes
    The City of Heroes Interview on GameSpy talks with NCSoft's Kevin Sullivan after tracking him down at GenCon to inquire about their superhero MMORPG: "It was the smoothest launch ever for an MMORPG! It launched the same day as Lineage II (another NCSoft MMORPG), and we've never had a server crash, despite the popularity."
  • DemonStone
    Atari.com.au's DemonStone Q&A talks with Forgotten Realms author R.A Salvatore about his participation in development of the games based on his books. Thanks Frans.
  • Stalingrad
    The Stalingrad Map Designer Q&A on Gamebiz talks with Sergey Balabanov about the recreation of the battlefields of World War II for their upcoming RTS game: "I think our biggest challenge was the lack of new objects in the beginning of the project. Initially, missions were based on existing Blitzkrieg assets. New units - tanks, buildings, trees, etc. - gradually arrived later, so we had to replace old content with new one. Sometimes we ended up with significant changes that had to be made to our maps, and sometimes we started making them from the scratch."
  • Void War
    The Void War Q&A on Boomtown talks with Jay Barson about Void War, Rampant Games' imminent space combat game, as well as what it's like to be a small independent developer in today's gaming marketplace: "Void War is doing something pretty different, moving away from mission-based gameplay and focusing on pure dog fighting action. We've also worked hard to make the game easy to play (if challenging to master), so that it is accessible by beginners to the genre."
  • Gorky Zero: Aurora
    The Gorky Zero Q&A on HC.Gamer talks with Grzegorz Miechowski of Metropolis Software about Gorky Zero: Aurora, the upcoming continuation of their action game series: "You can stun enemies, execute 'Silent Kill' with the knife, when approach the enemy silently from behind, use gadgets to distract them, and much more. We use RenderWare Physics Engine, so many elements are movable, i.e. You can move the explosives and then shoot and explode them in the place you choose."
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Re: No server crash in CoH
Aug 20, 2004, 14:12
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Re: No server crash in CoH Aug 20, 2004, 14:12
Aug 20, 2004, 14:12
 
Yep: gotta agree. The launch day for CoH was good, but not that good: there was some downtime and a lot of lag and internal map disconnects that made the game difficult to play.

Still, I would rank it up there with Dark Age of Camelot on the launch scale.

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Aug 20, 2004Aug 20 2004
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Aug 20, 2004Aug 20 2004
 Re: No server crash in CoH
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Aug 20, 2004Aug 20 2004
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Aug 20, 2004Aug 20 2004
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Aug 21, 2004Aug 21 2004