Afternoon Q&As

  • Half-Life 2
    There's a Half-Life 2 Interview on Planet Half-Life based on getting to visit Valve and interrogate the developers of the upcoming shooter sequel in person, catching up with various folks along the way: "Half-Life 2 will not have any Terrain Deformation, but it can be enabled or used in mods. On a side note, Team Fortress 2 will have Terrain Deformation."
  • Dragon Empires
    DE Stratics' Andrew 'Andy' Shenton Q&A talks with the Codemasters gameplay programmer about Dragon Empires, their upcoming MMORPG: "A subset of players will always try to exploit game systems for a competitive advantage, especially in a PVP game like DE. Since Beta, a lot of work has gone into policing the game to ensure everyone has a positive experience at release. In DE, as a player's 'reputation' with the server decreases they will be subject to more and more harsh checks, so if you spend a lot of time treading the line of exploitation and acceptable advantage, you'll need to be very careful to ensure which side of the line you are actually on."
  • Void War
    The Void War Q&A on PC Gameworld talks with Jay Barnson of Rampant Games about the 3D space combat sim: "I think you could fill several pages with the games that inspired me as I worked on Void War. But probably the most immediate influences were the old arcade vector-graphics space shooters like Asteroids and Starcastle; the wonderful ‘space sims’ of the early 90’s like Wing Commander and TIE Fighter; and the awesome multiplayer flight combat simulators." Thanks Frans.
  • Ron Gilbert
    There's a Ron Gilbert Q&A on Rebell.at with the English version of a conversation also available in German talking with the former LucasArts' mainstay: "I think that adventure games need to evolve. It's too bad that some of the other genres (FPS, etc) have not learned some of the important lessons from adventure games. I don't know why LucasArts canceled S&M, my guess is that it was just not going to make enough money. Most decisions come down to this. One of the problems with modern adventure games is that they can cost a lot of money to do in full 3D, and there is not the sales to back it up. But, the market would not accept a 2D game either, so adventure games get screwed."
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No subject
Aug 19, 2004, 17:02
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No subject Aug 19, 2004, 17:02
Aug 19, 2004, 17:02
 
Hey! Stop giving interviews and finish the damn game.

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