Half-Life 2 Steam Preloads

Half-Life 2 Fallout (thanks GameSpot) has more news from their forums as Gabe Newell made a post yesterday indicating that today is the day Half-Life 2 assets will begin pre-loading for some customers over Steam:
HL/2 pre-load will begin tomorrow. It was ready yesterday, but we decided to use the bandwidth to get out the VST first since I get pelted with zillions of questions from people asking how their PC will run Half-Life 2.
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48.
 
Re: preload?
Aug 19, 2004, 17:20
Tim
48.
Re: preload? Aug 19, 2004, 17:20
Aug 19, 2004, 17:20
Tim
 
.....could easily become the standard graphics engine.

So you’re saying Valve would license this game engine that is loosely based on Quake technology to another developer?

And let’s say that did happen would that developer force another Steam-ish ware down our throats to play it? Of course hell would be frozen over so it’s really inconsequential.


Edit: Meant Quake

This comment was edited on Aug 19, 21:22.
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47.
 
Re: HL2
Aug 19, 2004, 17:11
47.
Re: HL2 Aug 19, 2004, 17:11
Aug 19, 2004, 17:11
 
Not to mention how poorly nvidia cards performed at one time because of valves insistance on using 24 bit color mode and not 32 bit (the only game since the original Baldur's Gate to not support 32bit color).

Umm, I think you have your facts a bit screwed up. That whole 24-bit / 32-bit deal has to do with internal shader precision PER CHANNEL (and there are 4 channels), and has nothing to do with 24-bit/32-bit color output. ATI's cards can process shaders with 96-bit precision (24+24+24+24 for red, green, blue, and alpha) whereas nVidia's cards do use 128-bit precison (32+32+32+32 for rgba). In the end, there's hardly a noticable difference between the two, but for obvious reasons, ATI's cards have an advantage because 96-bit precision is faster than 128-bit precision.

This comment was edited on Aug 19, 17:16.
46.
 
benchy
Aug 19, 2004, 17:11
46.
benchy Aug 19, 2004, 17:11
Aug 19, 2004, 17:11
 
i got 120.7(edit: it was 101, lol i ran it again and it was 120! after repeat runs this seems to be accurate as it has remained) fps in the VST. thats with the 6xAA and 4xAf thats default on at a res of 1024x768. i think it looks good, certainly not dewm 3 but like it has been said before, HL2 will look much better. the movie's show this

d00m3 benchy 1024x768 HQ with 4xAA is 66.4 which is pretty damn smooth. the framerate never goes below 30 until gaurdian and cyby, then it hits 25 sometimes

btw, has anyone gone back and looked at that doom3 bench site posted on blues a few days ago? some of those are over 100! frankly, i don't see how thats possible. unless theres some kind of mad overclocking/tweaking skills taking place that i'm unaware of. i dunno, maybe its just me. is 100 fps possible? on this amd64 3400+, 1 gig ddr400, 6800 ultra running at the settings they say i get 75. and thats with some tweaking. who knows, maybe tis possible.

This comment was edited on Aug 19, 17:21.
45.
 
Re: No subject
Aug 19, 2004, 16:51
45.
Re: No subject Aug 19, 2004, 16:51
Aug 19, 2004, 16:51
 
Also in CS:S when you push on something you get some feedback and it's a great effect and further immereses you into the game world.

44.
 
Re: No subject
Aug 19, 2004, 16:47
44.
Re: No subject Aug 19, 2004, 16:47
Aug 19, 2004, 16:47
 
Oh, and w00t for HL2 preload

43.
 
Re: No subject
Aug 19, 2004, 16:36
43.
Re: No subject Aug 19, 2004, 16:36
Aug 19, 2004, 16:36
 
contradiction in terms, by the way, given Scotland's colonization from the british

Um, Scotland is in Britain. You could argue that we were colonised by the English, but in truth it was more of a gentleman's agreement so we could gang up and colonise other, warmer places.

42.
 
Re: HL2
Aug 19, 2004, 16:23
42.
Re: HL2 Aug 19, 2004, 16:23
Aug 19, 2004, 16:23
 
If you think Doom3 doesn't have a good physics engine bring down the console (ctrl+alt+~) and type map testmaps/test_boxstack and punch the boxes.

Sorry but Doom 3's physics suck ass compared to most games these days. The boxstack map only shows that even further. Wow I can walk up and punch a box and they all fall down. I can shoot from 2 feet away with a shotgun and it might take 2 shots to knock out a box, stand 10 feet back and the boxes dont even move. Use a rocket launcher and they do not move, etc, etc.

In CS:Source there is debris lying around on the ground, throw a grenade, or just shoot it and the debris goes flying. Even the rag doll dead bodies are affected by explosions and shots. Each item has a different weight to it and moves differently based on that, and also based on how powerfull the blast was. It really ads depth to the game.

This comment was edited on Aug 19, 16:26.
41.
 
Re: No subject
Aug 19, 2004, 15:48
41.
Re: No subject Aug 19, 2004, 15:48
Aug 19, 2004, 15:48
 
Awwww, poor dumbass Scottish Martial Arts (a contradiction in terms, by the way, given Scotland's colonization from the british) doesn't get what he wants.

Cry me a shader-based realtime refraction and wave superpositioning rendered river.

40.
 
Re: HL2
Aug 19, 2004, 15:44
40.
Re: HL2 Aug 19, 2004, 15:44
Aug 19, 2004, 15:44
 
That was until steam was released and they realized that more then 70% of users were using nvidia cards.

Not the high end users. Most of the Nvidia ones were GeForce4 MX/Ti GeForce2 MX, and GeForce FX 5200. Way more people had ATI 9700/9800 than the equivalent Nvidia 5800/5900.

http://www.steampowered.com/status/survey.html

39.
 
Re: No subject
Aug 19, 2004, 15:40
39.
Re: No subject Aug 19, 2004, 15:40
Aug 19, 2004, 15:40
 
Doom 3 is not completely dynamic, though - it cheats in many, many places.

Wanting HL2 much more; thinking it will be much larger in scope and gameplay,
Ray

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38.
 
Re: HL2
Aug 19, 2004, 15:33
Fion
 
38.
Re: HL2 Aug 19, 2004, 15:33
Aug 19, 2004, 15:33
 Fion
 
"FWIW I think the Doom3 and HL2 graphic styles are way different. To say that one is definitively better than the other is impossible."

Actually it isn't. They both look fantastic, but you can easily say that Doom3's graphics are better simply because of the technologies being introduced to the genre through it. The most noticable is the dynamic rendered lighting and shadowing. Nobody has done anything like it before. I could go into a LOT of detail on why the doom3 engine is GRAPHICLY superior. I'm sure the HL2 engine is superior in other ways. AI for sure, havok physics engine is better. Ragdoll physics won't be as good simply because of Doom3's proprietary per pixel hit detection among other things. But the physics of the environment is going to be awesome in HL2. Also the liquids in HL2 are the most amazing I've ever seen. This is because of DX9.0c support and it's extended pixel shader technology in shader 2.0 support (and soon 3.0 once ATI catches up) compared to OpenGL 1.5 pixel and vertex shader support, which is somewhat sub-par until 2.0 comes out. Speaking of that I cant wait to see what Doom3 looks like once OpenGL 2.0 and 512mb video cards come out. As the engine takes full use of both with it's Ultra quality mode. Gonna be amazing.

I'm highly anticipating Hl2. I'm somewhat peeved at Valve for there obvious support of ATI almost exclusively and ingoring technologies developed by nVidia. Not to mention how poorly nvidia cards performed at one time because of valves insistance on using 24 bit color mode and not 32 bit (the only game since the original Baldur's Gate to not support 32bit color). That was until steam was released and they realized that more then 70% of users were using nvidia cards. So they went to great lengths to overhaul the engine to give more support and playability to nvidia. It, combined with the source theft, is the reason it was delayed for so long.

I'm rambling here lol. Sorry

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37.
 
No subject
Aug 19, 2004, 15:29
37.
No subject Aug 19, 2004, 15:29
Aug 19, 2004, 15:29
 
With Valve's history of security, after the full game is pushed through steam, I'm wondering how long it will take someone to figue out how to crack it and play without activation.

As far as which looks better D3 or HL2, there's more to a game than graphics. HL2 will look better because you can see farther than 5 ft. in front of you. D3's is all repetitive textures, close quarters, repetitive battles, and mindless gameplay. I've already had more fun watching the HL2 videos over and over than playing D3.

"The only way anyone can live in peace is if they're prepared to forgive." - The Doctor
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36.
 
Re: No subject
Aug 19, 2004, 15:26
36.
Re: No subject Aug 19, 2004, 15:26
Aug 19, 2004, 15:26
 
dynamic lighting? how much dynamic lighting can you have on a desert map under a cloudless sky at high noon?

True, but the lighting is no different than what you see in the HL1 version of the map. If one of the big features of source is dynamic lighting then damn it I want to be able to see it.

35.
 
Re: No subject
Aug 19, 2004, 15:23
35.
Re: No subject Aug 19, 2004, 15:23
Aug 19, 2004, 15:23
 
A couple points:

HL2 still uses static lightmaps for its lighting model. Doom3 does not.

If you think Doom3 doesn't have a good physics engine bring down the console (ctrl+alt+~) and type map testmaps/test_boxstack and punch the boxes.

They are different games with different gameplay goals, and the technology was developed for the game in both instances.

Doom3: cinematic action/horror. Dynamic, highly constrasting shadows are scary. "Physics guns" are not scary and would add nothing to the game.

HL2: action/adventure/exploration. Having dynamic lighting at the sacrifice of realistic-looking light radiosity was not a tradeoff they wanted to make it seems. Probably a good choice for their game. And physics gun gimmicks seem to get people excited. That seems to have worked for them so far.

34.
 
HL2
Aug 19, 2004, 15:20
34.
HL2 Aug 19, 2004, 15:20
Aug 19, 2004, 15:20
 
I just preloaded in my pants.

33.
 
Re: No subject
Aug 19, 2004, 15:17
Fion
 
33.
Re: No subject Aug 19, 2004, 15:17
Aug 19, 2004, 15:17
 Fion
 
The Source engine does not support real time dynamic stencil lighting. Just dynamic static multi-texturing as every other engine (save doom3 of course). It still look awesome and the graphics are top notch. They aren't doom3 graphics, but neither is anything else. Still, very impressive.

Somewhat off subject, I was reading the hlplanet interview and a line came up saying that the engine could be upgrade 'for example say the next ati card supports shader3.0, they can upgrade for it' which I thought was interesting as the latest nvidia cards support it and it would likely mean a very good fps boost, just like nvidia cards get using shader3.0 in farcry. Course, they don't want to do that, I mean they get payed a handsome ammount from ATI after all, so they don't want to improve the gameplay for the competition would they...

This comment was edited on Aug 19, 15:22.
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32.
 
Re: preload?
Aug 19, 2004, 15:12
nin
 
32.
Re: preload? Aug 19, 2004, 15:12
Aug 19, 2004, 15:12
 nin
 
just looking at the videos for it, you can tell the graphics aren't up there with Doom 3, but here's my take:


Also, D3 didn't look half as good until you saw it in motion. I suspect HL2 will be the same.

I will think peaceful, happy thoughts about getting my new video card RMA'd.
31.
 
No subject
Aug 19, 2004, 15:02
31.
No subject Aug 19, 2004, 15:02
Aug 19, 2004, 15:02
 
dynamic lighting? how much dynamic lighting can you have on a desert map under a cloudless sky at high noon?

im sure there will be some impressive nighttime maps

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30.
 
Re: preload?
Aug 19, 2004, 14:47
30.
Re: preload? Aug 19, 2004, 14:47
Aug 19, 2004, 14:47
 
i'm guessing HL2 won't be as fantastic as everyone thinks it will, because we've had 4 years to hype it up

just looking at the videos for it, you can tell the graphics aren't up there with Doom 3, but here's my take:

Doom 3 has excellent graphics, it has its scary and intense moments, but there's only so many times that you can grab a big health pack and know that something is going to come out at you. it gets boring pretty quickly. and as for interacting with the environment, I get to shoot some lights and watch the shadow move. Oh and I get to push a barrel around or knock over a chair. ZZZZzzzz.

HL2 sounds like it will be more fun, far from boring, and when you're done with SP - you have the whole world of MP to look forward to. We've all been playing HL mods for 5 years - that says something about the replayability and gameplay.

This comment was edited on Aug 19, 14:48.
29.
 
Re: preload?
Aug 19, 2004, 14:28
29.
Re: preload? Aug 19, 2004, 14:28
Aug 19, 2004, 14:28
 
Dude, sorry to disagree with you, but the engine (on the graphics side) doesn't look half as good as Doom 3.

Bear in mind that the graphics in CS source are a scaled down version of what we will see in HL2. On one of the previews on blues in the past few days the developers were saying that they took alot of stuff out to make it more scaleable and to get it released along with HL2.

FWIW I think the Doom3 and HL2 graphic styles are way different. To say that one is definitively better than the other is impossible.

Also, maybe it's just me, but if they pushed it back to November that just seems stupid. They should either release it before mid October or just wait until the holidays. I'm guessing that very few people are so put off of Valve that they won't buy the game because of delays (no matter how much people say they won't). Valve might as well push it from November (if that is the current target) to December and cash in on the holiday sales...with over a year of delays (terrible, terrible delays at that), what is another month?

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