Morning Q&As

  • Half-Life 2
    There's a Half-Life 2 Q&A on SoGamed (thanks HomeLAN Fed, who curiously credit us for this). In the conversation the software engineer goes into details about demo recording and playback, HLTV, and other topics, including, of course, a question about the release: "We are planning to deliver a release candidate to Vivendi later this month and we're hoping to see the product on store shelves this fall, but we do not have a confirmed ship date at this time."
  • Vivisector
    There's a Vivisector: Beast Inside Q&A on HomeLAN Fed News talking with Action Forms about their upcoming shooter: "We already have all the necessary instruments necessary for creating new levels and mods. We were using them ourselves while developing the game."
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Aug 16, 2004, 21:13
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No subject Aug 16, 2004, 21:13
Aug 16, 2004, 21:13
 
Cool news about the demos features - think they're shooting for the machinima fans?
Source seems to be so customisable, I think it's great they're thinking of the mod community (which, really, led to HL1's longevity) - my only worry is how complicated it will be to actually do anything! If i make a new texture do I have to add it to an attribute libray, give it sound properties, physics propreties, bullet shrapnel properties?? From what I've seen it's all cool and customisable, but kinda scares the bejesus out of me too.
Um, ok, that got wierd and OT.

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