Yes it was...it went backwards from point B to point A.
Sorry but it actually went back to a point in time, played forward, went back in time, played forward, etc. It did not just play backwards...that would make for one horrible watching experience.
We are talking about a word which you idiots throw around without knowing the meaning.
By your logic no game has ever been linear because you do not follow one exact path from start to finish
No you are just being a dumbass and focusing on linear being "a straight line" rather than a path. The environment in the game largely dictates whether a game is linear or not. If you are bound by walls with 1 path to finish that level or mission, it is linear. There are varying degrees of linearity between games. If you really want to be extremely broad and look extremely stupid sure you can say, well I start here everytime I play, and I end up here each time and call it linear, regardless of what you did in between those points.
Wow only a real troll resorts to the pathetic attack of a spelling error and use of abbreviation. If this is all you got you need help.
Dagok, the movies you cite are non-linear in a different sense to what it means in a game to be non-linear
Holy Christ read what the hell I was posting in response to. I was not comparing them to the context of what linear is to a movie compared to a game. I was responding directly to his quote that 'all movies were 100% linear'. As I said there are varying degrees of linearity. As far as movies go...Memento and Pulp Fiction are two movies that are non-linear compared to other movies.
As for the rest of your statement...refer to what I said above, "If you really want to be extremely broad and look extremely stupid sure you can say, well I start here everytime I play, and I end up here each time and call it linear, regardless of what you did in between those points. ".
Having the freedom of moving about a game (ie: Baldurs Gate) and not being restricted or forced to a particular route through the game makes that game (compared to other games) a non-linear game. But yes, like 99% of the games that exist today, you still start at point A and finish at point B because that is how the storyline was meant to end. It's what you did between those points to make your story play out differently, even though it ends the same.