This thread blows my mind. I think Doom 3 is fantastic, and I am quite pleased with it. And the engine is amazing. I have recently played through Far Cry, Painkiller, and Thief 3, and I was still IMPRESSED by this engine.
As far as enemies spawning behind you and whatnot, the original Doom had all kinds of spawn traps. I believe that the Doom 3 engine can render larger levels, but it is limited by the current level of hardware.
The current Unreal engine can make larger levels, but it's lighting and physics engine is a joke compared to Doom 3. The only place the current Unreal engine has high poly counts is in the static meshes that are stuck all over the maps. And those aren't even lit in the same manner as the BSP.
And it really didn't matter what kind of game Id made. If Doom 3 had been 5 times as good as it is, there would still be plenty of people dissecting every aspect of it.
Doom 3 has small levels, and they are supposed to be small. Dark and claustrophobic was the whole point. And I think you will see the Doom 3 engine used for plenty of games.
The weapons are standard Id weapons, and are every bit as strong and functional as all of the other Id weapons have been since Quake 1. They have new models now, but they kick the same amount of ass they usually do.
Doom 3 Rocks. It is by far the best single player game Id has ever made, and I would place it in the top 5 best FPS games ever made. I honestly don't see how anyone could play through it and not enjoy it.
And why do people expect a game based on MARS in the year 2145, and centered around fighting DEMONS from HELL to have a super realistic storyline ?????
I think people are just a little bit too critical......
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
-Albert Einstein