We finally have true dynamic lightingPartly. There are still a TON of lightmaps all over the levels. In fact, I think maybe only half a dozen lights per level are truly dynamic, the rest is all just lightmaps.
For all Carmack's hype about how this was going to be the king of the lighting engines, I find Ex Deus / Thief 3's engine more impressive with regards to lighting.
Re : Sound. I never played the alpha, but I think Trent Reznor was still doing the sounds at that time, right? And then id and Reznor decided not to continue working together, so id would have had to bring in a new guy for sounds, who redid all of them?
From what you describe, the pre alpha sounds do seem more impressive, these ones do seem a bit weak (and I think the pinky demon's sound is ported straight out of Serious Sam...)
Having said that, I'm still enjoying the game, although I am starting to get a bit tired of the incessant barrage of cheap hits, as Ray said. Just wasted the Mancubus and his brothers though, that was a very chilling battle, especially since I had 2 health left after it was over, and then a few more of those stinking cherubs spawned...
I might play through it again after I've completed it, but then again I might wait until I have a new computer. Storywise I think it's still pretty good, even though there are some pretty big leaps of logic in the story, it's quite entertaining.
Creston