Honestly, I think
Doom had more polished gameplay than
Doom 3.
Doom was over the top, but it recognized this and accepted this - you are going to get jacked up when you walk into this
Doom room, but here is a new gun, some health, an obstacle or two to hide behind, and, if you know what you are doing, you can make it through this area without getting hurt.
Meanwhile,
Doom 3 just says "screw it." The levels are so small that there is not going to be much in the way of dynamic gameplay, the monster will teleport *right* in front of or behind you, and many times you are just forced to take a hit. That last part is the worst - id set you up to take the hit and, to make up for this, there is armor and health everywhere. I lost track of how many times an unavoidable enemy (tentacle dude, chaingun zombie, apparently waiting-in-crouch-forever imp) would get a free hit as I opened a door, times when an enemy would teleport directly on top of me (literally shoving your character aside in the world,) some monster was hanging out behind some bizarre retractable section of the wall, or an imp somehow nailed me with a lunge, even though it clearly flew past me.
Thinking the weapons were quite weak as well,
Ray
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In the game of the year polls please remember Super Turbo Turkey Puncher 3.
http://users.ign.com/collection/RayMardenhttp://www.dvdaficionado.com/dvds.html?cat=1&id=ray_mardenI love you, mom.
Everything is awesome!!!
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