It's not scary, it's the same unexpected "make you jump" crap that's been happening in movies since before the dawn of timeand
it won't be scary anymore when they play the same trick on you for the next five hoursActually, it's not the "raise the wall and an imp lunges at you" part that I was referring to in particular. That's surprising the first few times, then you just get used to it. I was more referring to the first time you see a PDA lying inside a pentagram, and you KNOW something is going to come out of that pentagram when you get it, and that sinister laugh is going off, and you find yourself hesitating to grab it, where can I go, where would I be safe to see what it is before engaging it, etc.
Or the times when the game DOES play some psychological stuff on you, like at that big laser cannon (whatever they call it) and (secret text so it won't spoil someone else's surprise
your screen turns red as if there is some interference going on, static all over, and through it you see an imp lunging at you, you wind up firing a crapload of shells into the walls, only to find the imp coming into the room after the interference passes. Similar for when you look into the mirror in the bathroom after the invasion starts, and for a second it looks like something massive is going to crawl up on you, etcAs for the zombie crawling out at you, that DOES happen pretty frequently, and I wouldn't find that all that scary, to be honest. A zombie is no inherent threat to you, it's way too slow. Those two headed bastards that crawl out of the vent shafts were much more scary than that.
I guess if you're a big fan of horror / suspense / psycho stuff all of this will seem pretty "been there, done that", but then again, doesn't every horror / suspense / psycho movie seem the same way as well?
I suppose I should clarify and say that it's more suspenseful than really scary as in "I'm too terrified to go on", but the suspense does build and lower nicely. The level before the upper admin sector was pretty light, all things considering, and seemed pretty easy, not a whole lot of worrying going on, and then they hit you with an another almost dark level in the alpha lab, and it does vary the pace quite a bit.
I think Doom 3 does very well in the suspense area, always wondering what's going to be next, a lot like System Shock 2 did. I'm constantly hoping to find a more powerful weapon that I know kills monsters easily, and then when I finally have one, I'm constantly hoping for more ammo for it.
I guess to each their own.
Creston