Some of the situations they placed you in were so stupidly hard, not because of being clever but just because it was an unfair position in the extreme (most notably the next-to-last boss fight).
Wait,
Far Cry was hard? Relatively, it was more of a challenge than
Doom 3, but I thought it was a bit easy. At least its enemies were vastly more dynamic than the ones in
Doom 3.
As for "unfair" positions, I really have no idea how you can argue that one.
Far Cry had its scripted moments, but so many of the areas were incredibly large, gave you cover, etc. In comparison, though stupidly easy,
Doom 3 lacks nearly any type of gameplay design.
Open door/walk into area/trigger event...take unavoiadable hit...return hit...grab one of four medpacks sitting around...repeat...
I actually like the weapon approach of
Far Cry as well. Though still sharing a bit of unrealism like all games, it did make some effort to address weapon storage and holding capacity. Meanwhile, the
Doom 3 marine just touches his pants pocket and then pulles out a two or three foot long weapon - multiple types.
Thinkin the lava pit was the only bad and unfair part of
Fary Cry,
Ray
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