DOOM 3 Duct Tape Mod

A quickie Duct Tape modification for DOOM 3 is now available. The mod addresses the absence of this essential tool and provides the ability to attach your flashlight to your machine gun.
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118.
 
Re: No subject
Aug 7, 2004, 01:39
indiv
 
Re: No subject Aug 7, 2004, 01:39
Aug 7, 2004, 01:39
 indiv
 
It's funny how people get angry about this mod because it's not the way they think the game should be played. They don't have to download it and why do they care how other people play the single player game on their computer.

They probably care for the same reason why they care that people turn on god mode and rush through the game -- because then they come into the forums and complain about how easy, short, and boring the game is.

117.
 
Re: How's the physics???
Aug 7, 2004, 01:13
Re: How's the physics??? Aug 7, 2004, 01:13
Aug 7, 2004, 01:13
 
I truly don't understand how some can still say that the game really isn't all that scary, or even tense.You must have been masturbating to Hellraiser when you were four or something...

Nah, just a veteran System Shocker. After playing through System Shock 2 a few times I have yet to seriously be scared by a computer game.

116.
 
Re: How's the physics???
Aug 7, 2004, 00:03
Re: How's the physics??? Aug 7, 2004, 00:03
Aug 7, 2004, 00:03
 
The really scary parts to me are when they do the kids voices, the phantom moving stuff you can't see, and that red haze thing over your vision. THAT is scary. The insta-spawns you get used to.

115.
 
Re: How's the physics???
Aug 6, 2004, 23:19
Re: How's the physics??? Aug 6, 2004, 23:19
Aug 6, 2004, 23:19
 
It's not scary, it's the same unexpected "make you jump" crap that's been happening in movies since before the dawn of time

and

it won't be scary anymore when they play the same trick on you for the next five hours

Actually, it's not the "raise the wall and an imp lunges at you" part that I was referring to in particular. That's surprising the first few times, then you just get used to it. I was more referring to the first time you see a PDA lying inside a pentagram, and you KNOW something is going to come out of that pentagram when you get it, and that sinister laugh is going off, and you find yourself hesitating to grab it, where can I go, where would I be safe to see what it is before engaging it, etc.

Or the times when the game DOES play some psychological stuff on you, like at that big laser cannon (whatever they call it) and (secret text so it won't spoil someone else's surprise
your screen turns red as if there is some interference going on, static all over, and through it you see an imp lunging at you, you wind up firing a crapload of shells into the walls, only to find the imp coming into the room after the interference passes. Similar for when you look into the mirror in the bathroom after the invasion starts, and for a second it looks like something massive is going to crawl up on you, etc

As for the zombie crawling out at you, that DOES happen pretty frequently, and I wouldn't find that all that scary, to be honest. A zombie is no inherent threat to you, it's way too slow. Those two headed bastards that crawl out of the vent shafts were much more scary than that.

I guess if you're a big fan of horror / suspense / psycho stuff all of this will seem pretty "been there, done that", but then again, doesn't every horror / suspense / psycho movie seem the same way as well?

I suppose I should clarify and say that it's more suspenseful than really scary as in "I'm too terrified to go on", but the suspense does build and lower nicely. The level before the upper admin sector was pretty light, all things considering, and seemed pretty easy, not a whole lot of worrying going on, and then they hit you with an another almost dark level in the alpha lab, and it does vary the pace quite a bit.

I think Doom 3 does very well in the suspense area, always wondering what's going to be next, a lot like System Shock 2 did. I'm constantly hoping to find a more powerful weapon that I know kills monsters easily, and then when I finally have one, I'm constantly hoping for more ammo for it.

I guess to each their own.

Creston

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114.
 
Re: flashlight idea
Aug 6, 2004, 22:59
Re: flashlight idea Aug 6, 2004, 22:59
Aug 6, 2004, 22:59
 
This mod is how iD should've done the game!

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113.
 
Re: How's the physics???
Aug 6, 2004, 22:50
Re: How's the physics??? Aug 6, 2004, 22:50
Aug 6, 2004, 22:50
 
He's talking about the zombie showing up only when/if you turn on your flashlight.

That would be kind of pointless and stupid then wouldnt it? You could avoid fighting a majority of the enemies hidden in the dark corner just by not turning on your flashlight.

Having magical doors in the wall open and something coming out of it only goes so far.
This has happened 2 or 3 times as well.

Two or three times, 2 or 3 times. It's the way half the monster spawn for the first half of the game, it's litteraly 2 or 3 hundred times.

Uhhm no. He said "something coming out and only goes so far"...meaning whatever it was didn't get through the door at you and retreated. There has only been a few instances of this. Can't refer to specific events since I don't like leaving spoilers, especially in a game that relies on the element of surprise.

112.
 
This is only an engine
Aug 6, 2004, 22:49
This is only an engine Aug 6, 2004, 22:49
Aug 6, 2004, 22:49
 
Let's face it, id had one great and revolutionary game and since then all they've done is make a new engine, showcase it in a mediocre game, and let the mod community do all the original stuff. Oh, and of course licence that engine out for ungodly sums of dough. Does anyone really think that they can pay all their expenses for the last 4 years (or however long this thing has been in development) on the retail sales? They found out a way to make us pay for the (what used to be free) demo AND the really good games to follow using this new technology. They've turned into some really fantastic businessmen....

And just to say it, I like the flashlight mod, but I'd like it on every gun. Maybe have one flashlight, and make it take longer to switch weapons because you have to put the light on the new gun? Then again, it's a pretty crappy flashlight for 2145...

111.
 
No subject
Aug 6, 2004, 22:38
No subject Aug 6, 2004, 22:38
Aug 6, 2004, 22:38
 
I like it the way it is but when I finish it I would like to go back through and see all I missed. Maybe someone can make a light255.wad for it. Oh sorry, a light all mod and it is called now.

I think it was idbehold and then L for light.


This comment was edited on Aug 6, 22:39.
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110.
 
No subject
Aug 6, 2004, 21:41
No subject Aug 6, 2004, 21:41
Aug 6, 2004, 21:41
 
What was the cheat code in the original game that lit everything up for a few minutes at a time?

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109.
 
No subject
Aug 6, 2004, 21:36
No subject Aug 6, 2004, 21:36
Aug 6, 2004, 21:36
 
It's funny how people get angry about this mod because it's not the way they think the game should be played. They don't have to download it and why do they care how other people play the single player game on their computer.

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108.
 
Re: How's the physics???
Aug 6, 2004, 21:34
Re: How's the physics??? Aug 6, 2004, 21:34
Aug 6, 2004, 21:34
 
For example, have the player turn a corner only to see darkness. Turn the flashlight on and a zombie comes shuffling out of darkness just as your turn the flashlight on (clever scripting?).
This does happen...alot actually. Might help if you turned off your flashlight once in awhile.
He's talking about the zombie showing up only when/if you turn on your flashlight.

Having magical doors in the wall open and something coming out of it only goes so far.
This has happened 2 or 3 times as well.
Two or three times, 2 or 3 times. It's the way half the monster spawn for the first half of the game, it's litteraly 2 or 3 hundred times.

This comment was edited on Aug 6, 21:34.
107.
 
Re: How's the physics???
Aug 6, 2004, 21:24
Re: How's the physics??? Aug 6, 2004, 21:24
Aug 6, 2004, 21:24
 
For example, have the player turn a corner only to see darkness. Turn the flashlight on and a zombie comes shuffling out of darkness just as your turn the flashlight on (clever scripting?).

This does happen...alot actually. Might help if you turned off your flashlight once in awhile.

Having magical doors in the wall open and something coming out of it only goes so far.

This has happened 2 or 3 times as well.

106.
 
Re: No subject
Aug 6, 2004, 21:17
Re: No subject Aug 6, 2004, 21:17
Aug 6, 2004, 21:17
 
My one and ONLY complaint of Doom 3 is that I wish they would have made it a little more difficult, along the lines of maybe Far Cry.

Have you TRIED nightmare skill?

105.
 
Re: How's the physics???
Aug 6, 2004, 20:47
PHJF
 
Re: How's the physics??? Aug 6, 2004, 20:47
Aug 6, 2004, 20:47
 PHJF
 
It's not scary, it's the same unexpected "make you jump" crap that's been happening in movies since before the dawn of time. If they truly wanted it to be scary, they should have added more psychological terror (such as more voices) and done better with flashlight use. For example, have the player turn a corner only to see darkness. Turn the flashlight on and a zombie comes shuffling out of darkness just as your turn the flashlight on (clever scripting?). Having magical doors in the wall open and something coming out of it only goes so far.

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104.
 
Re: How's the physics???
Aug 6, 2004, 20:30
Re: How's the physics??? Aug 6, 2004, 20:30
Aug 6, 2004, 20:30
 
I truly don't understand how some can still say that the game really isn't all that scary, or even tense. You must have been masturbating to Hellraiser when you were four or something...
It's scary now, it won't be anymore when they play the same trick on you for the next 5 hours.

103.
 
Flashlight.
Aug 6, 2004, 20:25
Flashlight. Aug 6, 2004, 20:25
Aug 6, 2004, 20:25
 
Personally I like the default method of Flashlight use. Game loses alot of its intensity if you cheat using another method.

However I think it would be cool if it was a military flashlight (L shaped) with the pale red light (max distance like 20ft). You could have that in the opposite hand for Pistol, and rather than attach it to the weapons (since its L shaped) it would clip onto the armor on your chest. Uses battery power, say there is like 1 battery every 3 or 4 levels, so you have to use it sparingly. And two handed weapons get lowered while you are turning the flashlight on or off.

This would maintain the mood of the game and make alot of people happy. Its a rather ambitious design approach and far to late to implement it now since the losers are going to be after the mods with bright flashlight that is on 24/7.

102.
 
Re: How's the physics???
Aug 6, 2004, 20:21
Re: How's the physics??? Aug 6, 2004, 20:21
Aug 6, 2004, 20:21
 
Off to try that unpacking thing now to see if it speeds up or blows up...

It has AMAZINGLY speeded things up for me, literally in the area of an extra 100% performance. Ofcourse, my processor is very low end (XP 1900), so it needs all the help it can get. For anyone running an Athlon 64 3900+ it probably won't be all that noticeable, since the bit of work unpacking stuff during gameplay isn't too much of a burden on your processor to begin with, but if you've got processing below 2.5 / 2500 I would definitely, DEFINITELY recommend it.

Before this, I would get stuck for three or four seconds while my harddisk exploded trying to load a new texture, and this would happen fairly often. With the unpacked stuff, it happens maybe once or twice a level, and it's one or two seconds. Overall, my avg framerate has gone from 15-20 and 10-15 in combat to 25-30 and 15-25 in combat. Which is a very nice improvement for free.

Just reached the Upper Admin levels and the Alpha labs, and how people can play this game with the light off is beyond me. You must have been brave fucking men in your previous lives. I'm scared shitless half the time.
I truly don't understand how some can still say that the game really isn't all that scary, or even tense. You must have been masturbating to Hellraiser when you were four or something...

Good stuff, although I am getting a bit annoyed with this "an imp spawns right behind you" crap. At least in Doom 3 you hear / see them coming, as opposed to 99% of all other shooters, which just spawn shit in a closed room behind you without any warning whatsoever.

Also, it is just me, or is that lunge attack from the imp just as fucking cheap as the one from those monkeys in Farcry? I dodged a lunge by backpedaling through a door and sidestepping into a corridor, and the thing JUMPED THROUGH THE DOOR AND AROUND THE CORNER TO STILL HIT ME!
I hate that.

Creston


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101.
 
Re: How's the physics???
Aug 6, 2004, 19:58
Re: How's the physics??? Aug 6, 2004, 19:58
Aug 6, 2004, 19:58
 
My biggest problem with this game is no MAP! Even a basic chart.

Maps in a linear FPS like Doom 3 is for gimps.

100.
 
Re: How's the physics???
Aug 6, 2004, 19:43
Re: How's the physics??? Aug 6, 2004, 19:43
Aug 6, 2004, 19:43
 
Its said you cant really throw one ahead in hallway, as it bounces around 4 or 5 times then comes right back at you, lol.[/]

The grenades have to be timed to explode on impact. You have to listen to the whine and judge when to throw, makes it more likely that you'll get your hand blown off but makes it more skilled than blowing up all the waiting creatures and then saying 'well that's easy' or summat.

My biggest problem with this game is no MAP! Even a basic chart. You got this excellent video enabled PDA but half the time I just wander around until something opens or theres a bit I haven't seen yet. It would make the storyline more coherent than random messages. Still thats about it on the real downsides. Not sure about the physics stuff cos I haven't been to a hell infested Mars lately:D The flashlight swapping is fun but whatever floats yur boat.

Top game, could have been the shambles that was Unreal2, instead is more a half-life/system shock/doom cross, which is bobbins. Off to try that unpacking thing now to see if it speeds up or blows up...

99.
 
Re: Darkness
Aug 6, 2004, 19:33
99.
Re: Darkness Aug 6, 2004, 19:33
Aug 6, 2004, 19:33
 
Everythign is still being rendered, just lighted to look very dark/black. If you bump up the gamma to incredibly levels, you can see that it is all there.

Culling is really only for geometry that is not visible (all the crap behind you, stuff that you cannot see due to the turn in the corner, etc.) while playing.

Noting most all the textures in any one area are in your video memory anyway,
Ray

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178 Replies. 9 pages. Viewing page 4.
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