Unreal Tournament 2004 Patch

Patch 3 is now available for Unreal Tournament 2004, updating Epic's first-person shooter to version 3270. The patch is a 12 MB download, which can be found on 3D Downloads, 3D Gamers, ActionTrip, Boomtown (registration required), DLH.Net, FileFront, FileShack (registration required), Gameguru Mania, GameSpot DLX (registration required), and Worthplaying. Here's a bit on the update from Epic's Steve Polge: "This patch is completely compatible with the retail version and previous patches - servers and clients of any flavor can connect with each other. This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary."
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51 Replies. 3 pages. Viewing page 1.
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51.
 
Re: UT2005
Aug 7, 2004, 03:31
51.
Re: UT2005 Aug 7, 2004, 03:31
Aug 7, 2004, 03:31
 
Only problem with some EA sports games are that they turned crappier every year. WTF happened to Fifa and NBA Live?

I think it's because the sports they're based on are horribly boring. Oh snap!

------------
Love,
Mayor Dan:
The mayor of your hearts <3<3<3<3<3
"Every post you write it makes you sound more moronic than me."
ExcessDan
50.
 
Re: UT2005
Aug 6, 2004, 09:32
50.
Re: UT2005 Aug 6, 2004, 09:32
Aug 6, 2004, 09:32
 
id didn't try repackaging Quake 3 into a new game a year later with a MSRP of $40-50

touche I will say though that I have enjoyed UT2K4 a lot more than UT2K3. Also the fact that I got it for 20 bucks is another plus

This comment was edited on Aug 6, 09:32.
49.
 
Re: UT2005
Aug 6, 2004, 09:22
49.
Re: UT2005 Aug 6, 2004, 09:22
Aug 6, 2004, 09:22
 
You also have to remember that the patch does not contain all new data. A lot of it has just been modified. A file could be 500k but they could have just modified 30 lines in that file.

Yeah, thats true.

48.
 
Re: UT2005
Aug 6, 2004, 09:21
48.
Re: UT2005 Aug 6, 2004, 09:21
Aug 6, 2004, 09:21
 
Actually if I was to write a program it'd be fairly easy. If I didn't have a size restriction/limitation, I can make fairly huge file sizes.

Thats great and all, but I'm sure EPIC is trying to make the footprint of the patch as small as possible (for d/l purposes) so I'm sure they are not doing any 'tricks' to inflate the file size as you would try to do. id didn't try repackaging Quake 3 into a new game a year later with a MSRP of $40-50 :).

47.
 
Re: UT2005
Aug 6, 2004, 09:14
47.
Re: UT2005 Aug 6, 2004, 09:14
Aug 6, 2004, 09:14
 
Oh, and you are a coder huh? Go write me ANY 12 MB program without graphics to bloat the file size, hope you like to type because you'll be at your keyboard for a very long time. As a matter of fact, just go into Microsoft Word and create a 12 MB .doc file. You have to write a LOT of code to get to 12 MB. If there are no graphics files within this patch then there is a HUGE amount of code that was written. Get going now, write me a 12 MB program, just make it say "I'm a sucker", you can use printf() or cout, doesn't matter to me. Report back to as to how many lines of code were needed to compile it into a 12 MB program. I expect to see "I'm a sucker" many times over.

You also have to remember that the patch does not contain all new data. A lot of it has just been modified. A file could be 500k but they could have just modified 30 lines in that file. They still have to repackage it and include it in the patch. That 12 MB patch for UT2K4 could maybe contain only 1000 lines of modified code.

Hackers do this with every game/program as they modify the exe file. They take out cd-checks or copy protection from a 6 MB executable...the modified executable can end up being bigger, smaller, or roughly the same size as the original file.

46.
 
Re: UT2005
Aug 6, 2004, 08:47
46.
Re: UT2005 Aug 6, 2004, 08:47
Aug 6, 2004, 08:47
 
And I bought those Madden and NCAA Football games for years.. and guess what, I never had to d/l a 12MB patch or any patch to fix any problems, in fact I have never seen any problems with EA's sports games. And EA sports games are driven by real world rosters unlike UT's no name robot things.

Only problem with some EA sports games are that they turned crappier every year. WTF happened to Fifa and NBA Live?



Oh, and you are a coder huh? Go write me ANY 12 MB program without graphics to bloat the file size, hope you like to type because you'll be at your keyboard for a very long time. As a matter of fact, just go into Microsoft Word and create a 12 MB .doc file. You have to write a LOT of code to get to 12 MB. If there are no graphics files within this patch then there is a HUGE amount of code that was written. Get going now, write me a 12 MB program, just make it say "I'm a sucker", you can use printf() or cout, doesn't matter to me. Report back to as to how many lines of code were needed to compile it into a 12 MB program. I expect to see "I'm a sucker" many times over.

Actually if I was to write a program it'd be fairly easy. If I didn't have a size restriction/limitation, I can make fairly huge file sizes. My code would be just maybe 6 lines or so but I can make the file size 10 gig if you want me to (this doesn't include graphics either) 12 MB is nothing really though. Battlefield Vietnam's last patch was 130 MB and only had 1 new map and 3 vehicles. Heck even Quake 3's last patch was 28 MB and it was released roughly 3 years after Quake 3 was released.

This comment was edited on Aug 6, 08:51.
45.
 
Re: Jesus
Aug 6, 2004, 08:08
45.
Re: Jesus Aug 6, 2004, 08:08
Aug 6, 2004, 08:08
 
take it you're not a coder?

Bugfixes are small. Optimizations are bigger. (In patch form, anyway.)

Oh, and you are a coder huh? Go write me ANY 12 MB program without graphics to bloat the file size, hope you like to type because you'll be at your keyboard for a very long time. As a matter of fact, just go into Microsoft Word and create a 12 MB .doc file. You have to write a LOT of code to get to 12 MB. If there are no graphics files within this patch then there is a HUGE amount of code that was written. Get going now, write me a 12 MB program, just make it say "I'm a sucker", you can use printf() or cout, doesn't matter to me. Report back to as to how many lines of code were needed to compile it into a 12 MB program. I expect to see "I'm a sucker" many times over.

I wonder, does the need to engage in that sort of activity make you more or less pathetic than they are?

LOL, thanks for wasting your time on that one, that just cracks my shit up. Hahaha, oh man.

44.
 
Re: UT2005
Aug 6, 2004, 07:55
44.
Re: UT2005 Aug 6, 2004, 07:55
Aug 6, 2004, 07:55
 
I mean this is what EA has done for years with all these sports games, works for them why not for Epic?

And I bought those Madden and NCAA Football games for years.. and guess what, I never had to d/l a 12MB patch or any patch to fix any problems, in fact I have never seen any problems with EA's sports games. And EA sports games are driven by real world rosters unlike UT's no name robot things.


43.
 
Re: Jesus
Aug 6, 2004, 03:40
43.
Re: Jesus Aug 6, 2004, 03:40
Aug 6, 2004, 03:40
 
Furious sez:

Firstly, a 12 MB patch is HUGE regardless of if its a engine or game code fix, so there were some big problems somewhere.

I take it you're not a coder?

Bugfixes are small. Optimizations are bigger. (In patch form, anyway.)

Taking a quick glance at the changelist, I see several things that seem to me like they'd involve changing a fair amount of code (at least, they would if their code-structure is anything like how I'm envisioning it). These are:

- Made Vehicle.tick() functionality native (for performance).

- Improved low net bandwith (modem) client net performance

- MoveActor() performance optimization (avoid going through attachment list if possible)

Secondly, I'm bored and just wanted to fuck around with the UT2K4 fanbois

I wonder, does the need to engage in that sort of activity make you more or less pathetic than they are?

I'll have to think about that one for a while.

42.
 
Re: UT2k4
Aug 6, 2004, 03:37
42.
Re: UT2k4 Aug 6, 2004, 03:37
Aug 6, 2004, 03:37
 
I'm addicted to Invasion RPG too!

------------
Love,
Mayor Dan:
The mayor of your hearts <3<3<3<3<3
"Every post you write it makes you sound more moronic than me."
ExcessDan
41.
 
Um...
Aug 6, 2004, 02:26
41.
Um... Aug 6, 2004, 02:26
Aug 6, 2004, 02:26
 
I think I paid 39.99 for the game plus the ut2003 rebate which I think 10 bucks off.... and it was well worth it to get Assault back and Onslaught was a nice touch even if some of the vehicles are worthless.

And I won't say Doom 3's multiplayer is worthless, don't have the game yet and won't till a week from Monday, but the mega video pack from Fileplanet showed some MP gaming and I was amazed how you could turn off all the lights in the room and close the shutters to make it completely dark or even turn off a generator and turn off the power to the entire level or lock people in certain rooms.

Doom3 is in it's infancy give it a little while longer and I'm sure you'll see alot more Multiplayer out of it.

Avatar 12670
40.
 
UT2005
Aug 6, 2004, 01:37
40.
UT2005 Aug 6, 2004, 01:37
Aug 6, 2004, 01:37
 
I'd gladly pay another $40 for a UT2005 if all it had was the new rendering engine coded in, with high-res game content to take advantage of it.

I mean this is what EA has done for years with all these sports games, works for them why not for Epic?

Avatar 6174
39.
 
Re: what got fixed?
Aug 5, 2004, 23:38
39.
Re: what got fixed? Aug 5, 2004, 23:38
Aug 5, 2004, 23:38
 
The reason I ask is, ONS could have AND should have been a FREE MOD for UT2K3 therefore making UT2K4 a totally unnessesary product especially for those that did buy UT2K3 and were told that vehicles WOULD be in that product at some later point but EPIC never delivered and thier marketing cleverly positioned the vehicles for a new release of the same basic game.
I've never read anywhere that Epic said UT2k3 would've vehicles in the game. They said the game had vehicle code/support (wich was proved by a samle vehicle map povided in the game). UT2k3 was all it was supposed to be. There's more content in ONS/AS then most game bother to provide and you want it for free? Please.

38.
 
Re: No subject
Aug 5, 2004, 23:02
cia
38.
Re: No subject Aug 5, 2004, 23:02
Aug 5, 2004, 23:02
cia
 

FIX THE STAT SERVERS EPIC!!!


Doom3 has no multiplayer to speak of, so you cannot compare it to the robust UT2K4.

37.
 
No subject
Aug 5, 2004, 22:56
37.
No subject Aug 5, 2004, 22:56
Aug 5, 2004, 22:56
 
Ut2k4 was fun, i guess. but my system sucked at the time i got it so it wasnt as smooth i would have liked it to be.

DOOM3, i got my copy. what about you?
Doin' it Big
36.
 
Re: what got fixed?
Aug 5, 2004, 22:15
36.
Re: what got fixed? Aug 5, 2004, 22:15
Aug 5, 2004, 22:15
 
The week UT2004 went on sale I remember getting it for $30, which is great for a brand new game I never owned.

I completely and totally agree that you got a good price at $30 for UT2K4 and not ever paying for UT2K3. Now, with that said, would you have bought it if it didn't have ONS? The reason I ask is, ONS could have AND should have been a FREE MOD for UT2K3 therefore making UT2K4 a totally unnessesary product especially for those that did buy UT2K3 and were told that vehicles WOULD be in that product at some later point but EPIC never delivered and thier marketing cleverly positioned the vehicles for a new release of the same basic game. It's just wrong.

35.
 
Re: what got fixed?
Aug 5, 2004, 21:06
35.
Re: what got fixed? Aug 5, 2004, 21:06
Aug 5, 2004, 21:06
 
If you owned ut2k3 it was well less than $50, and if you bought it from some places that had additional rebates on top of that, it was very cheap

.. speaking of which, I wonder if i ever got that rebate.. *thinks*

34.
 
Re: what got fixed?
Aug 5, 2004, 20:49
34.
Re: what got fixed? Aug 5, 2004, 20:49
Aug 5, 2004, 20:49
 
/\/\y L337 !5 /\/\0r3 L337 7|-|4|\| y0Ur L337
http://www.networksecuritydegree.com/hackers-crackers-wannaBes-1337-speak.asp
!/\/\Pr355 y0Ur fr!3|\|d5

This comment was edited on Aug 5, 20:50.
33.
 
Re: what got fixed?
Aug 5, 2004, 20:32
Jim
33.
Re: what got fixed? Aug 5, 2004, 20:32
Aug 5, 2004, 20:32
Jim
 
3ah, to bad 3PIC charged $50 bucks (y3ah, the smart on3s pay3d l3ss but some fanbois still pay3d $50 for 3ach) for the ONS MOD. I hop3 3PIC is pl3asuring the MOD T3am that d3v3lop3d ONS for th3m b3cause if ONS wasn't part of UT2K4 it would have b33n the same as... *gasp*... UT2K3...

I didn't play (or like) Unreal before 2004, so I didn't own a previous copy of the game. The week UT2004 went on sale I remember getting it for $30, which is great for a brand new game I never owned.

This comment was edited on Aug 5, 20:33.
Jim
32.
 
Re: what got fixed?
Aug 5, 2004, 20:32
32.
Re: what got fixed? Aug 5, 2004, 20:32
Aug 5, 2004, 20:32
 
patch isnt legit, or not listed here anyway: http://unrealtournament.com/ut2004/downloads.php

i think this is beta soft

*edit* maybe not...

"From Steve Polge:

Epic Games is releasing patch version 3270 as the third official patch for
Unreal Tournament.

This patch is completely compatible with the retail version and previous
patches - servers and clients of any flavor can connect with each other. This
patch will not overwrite your ut2004.ini and user.ini files, except to update
settings as necessary.
"

This comment was edited on Aug 5, 20:35.
51 Replies. 3 pages. Viewing page 1.
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